Pathfinder Wrath of the Righteous Mod Blueprint Database


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Items

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeBastardSword

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeBattleaxe

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeDuelingSword

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeDwarvenWaraxe

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeFalcata

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeHandaxe

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeKama

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeKukri

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeLongsword

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeRapier

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeScimitar

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeShortsword

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeSickle

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeSawtoothSabre

Burning Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day burning, as though using the Burning Spell feat.
Regular rods can be used with spells of 6th level or lower.
Burning Spell: When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2x the spell’s actual level at the start of its next turn. The damage is acid or fire, as determined by the spell’s descriptor.

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MetamagicRodNormalBurning

Elemental — Acid Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
You may replace a spell’s normal damage with acid or split the spell’s damage, so that half is acid and half is of its normal type.

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MetamagicRodNormalElementalAcid

Elemental — Cold Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
You may replace a spell’s normal damage with cold or split the spell’s damage, so that half is cold and half is of its normal type.

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MetamagicRodNormalElementalCold

Elemental — Electricity Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
You may replace a spell’s normal damage with electricity or split the spell’s damage, so that half is electricity and half is of its normal type.

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MetamagicRodNormalElementalElectricity

Elemental — Fire Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
Elemental Spell: You may replace a spell’s normal damage with fire or split the spell’s damage, so that half is fire and half is of its normal type.

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MetamagicRodNormalElementalFire

Encouraging Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day encouraging, as though using the Encouraging Spell feat.
Regular rods can be used with spells of 6th level or lower.
Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1.

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MetamagicRodNormalEncouraging

Flaring Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day flaring, as though using the Flaring Spell feat.
Regular rods can be used with spells of 6th level or lower.
Flaring Spell: A flaring spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell.
A flaring spell only affects spells with a fire, light, or electricity descriptor.

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MetamagicRodNormalFlaring

Greater Burning Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day burning, as though using the Burning Spell feat.
Greater rods can be used with spells of 9th level or lower.
Burning Spell: When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2x the spell’s actual level at the start of its next turn. The damage is acid or fire, as determined by the spell’s descriptor.

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MetamagicRodGreaterBurning

Greater Elemental — Acid Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
You may replace a spell’s normal damage with acid or split the spell’s damage, so that half is acid and half is of its normal type.

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MetamagicRodGreaterElementalAcid

Greater Elemental — Cold Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
You may replace a spell’s normal damage with cold or split the spell’s damage, so that half is cold and half is of its normal type.

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MetamagicRodGreaterElementalCold

Greater Elemental — Electricity Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
You may replace a spell’s normal damage with electricity or split the spell’s damage, so that half is electricity and half is of its normal type.

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MetamagicRodGreaterElementalElectricity

Greater Elemental — Fire Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
Elemental Spell: You may replace a spell’s normal damage with fire or split the spell’s damage, so that half is fire and half is of its normal type.

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MetamagicRodGreaterElementalFire

Greater Encouraging Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day encouraging, as though using the Encouraging Spell feat.
Greater rods can be used with spells of 9th level or lower.
Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1.

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MetamagicRodGreaterEncouraging

Greater Flaring Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day flaring, as though using the Flaring Spell feat.
Greater rods can be used with spells of 9th level or lower.
Flaring Spell: A flaring spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell.
A flaring spell only affects spells with a fire, light, or electricity descriptor.

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MetamagicRodGreaterFlaring

Greater Intensified Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day intensified, as though using the Intensified Spell feat.
Greater rods can be used with spells of 9th level or lower.
Intensified Spell: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat.

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MetamagicRodGreaterIntensified

Greater Piercing Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day piercing, as though using the Piercing Spell feat.
Greater rods can be used with spells of 9th level or lower.
Piercing Spell: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.

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MetamagicRodGreaterPiercing

Greater Rime Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day rime, as though using the Rime Spell feat.
Greater rods can be used with spells of 9th level or lower.
Rime Spell: A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This feat only affects spells with the cold descriptor.

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MetamagicRodGreaterRime

Intensified Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day intensified, as though using the Intensified Spell feat.
Regular rods can be used with spells of 6th level or lower.
Intensified Spell: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat.

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MetamagicRodNormalIntensified

Lesser Burning Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day burning, as though using the Burning Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Burning Spell: When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2x the spell’s actual level at the start of its next turn. The damage is acid or fire, as determined by the spell’s descriptor.

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MetamagicRodLesserBurning

Lesser Elemental — Acid Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
You may replace a spell’s normal damage with acid or split the spell’s damage, so that half is acid and half is of its normal type.

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MetamagicRodLesserElementalAcid

Lesser Elemental — Cold Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
You may replace a spell’s normal damage with cold or split the spell’s damage, so that half is cold and half is of its normal type.

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MetamagicRodLesserElementalCold

Lesser Elemental — Electricity Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
You may replace a spell’s normal damage with electricity or split the spell’s damage, so that half is electricity and half is of its normal type.

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MetamagicRodLesserElementalElectricity

Lesser Elemental — Fire Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Elemental Spell: You may replace a spell’s normal damage with fire or split the spell’s damage, so that half is fire and half is of its normal type.

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MetamagicRodLesserElementalFire

Lesser Encouraging Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day encouraging, as though using the Encouraging Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1.

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MetamagicRodLesserEncouraging

Lesser Flaring Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day flaring, as though using the Flaring Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Flaring Spell: A flaring spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell.
A flaring spell only affects spells with a fire, light, or electricity descriptor.

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MetamagicRodLesserFlaring

Lesser Intensified Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day intensified, as though using the Intensified Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Intensified Spell: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat.

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MetamagicRodLesserIntensified

Lesser Piercing Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day piercing, as though using the Piercing Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Piercing Spell: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.

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MetamagicRodLesserPiercing

Lesser Rime Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day rime, as though using the Rime Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Rime Spell: A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This feat only affects spells with the cold descriptor.

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MetamagicRodLesserRime

Piercing Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day piercing, as though using the Piercing Spell feat.
Regular rods can be used with spells of 6th level or lower.
Piercing Spell: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.

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MetamagicRodNormalPiercing

Potion of Cloak Of Winds

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PotionOfCloakOfWinds

Rime Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day rime, as though using the Rime Spell feat.
Regular rods can be used with spells of 6th level or lower.
Rime Spell: A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This feat only affects spells with the cold descriptor.

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MetamagicRodNormalRime

Scroll of Accursed Glare

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ScrollOfAccursedGlare

Scroll of Age Resistance

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ScrollOfAgeResistance

Scroll of Age Resistance, Greater

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ScrollOfAgeResistanceGreater

Scroll of Age Resistance, Lesser

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ScrollOfAgeResistanceLesser

Scroll of Cloak Of Winds

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ScrollOfCloakOfWinds

Scroll of Greater Stunning Barrier

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ScrollOfStunningBarrierGreater

Scroll of Inflict Pain

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ScrollOfInflictPain

Scroll of Inflict Pain, Mass

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ScrollOfInflictPainMass

Scroll of Long Arm

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ScrollOfLongArm

Scroll of Mage’s Disjunction

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ScrollOfMagesDisjunction

Scroll of Sands Of Time

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ScrollOfSandsOfTime

Scroll of Shadow Enchantment

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ScrollOfShadowEnchantment

Scroll of Shadow Enchantment, Greater

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ScrollOfShadowEnchantmentGreater

Scroll of Spellcurse

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ScrollOfSpellcurse

Scroll of Web Bolt

ac8e55542cfb4971a7348d0df6a268f8
ScrollOfWebBolt

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