A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeBastardSword
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeBattleaxe
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeDuelingSword
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeDwarvenWaraxe
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeFalcata
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeHandaxe
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeKama
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeKukri
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeLongsword
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeRapier
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeScimitar
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeShortsword
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeSickle
A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.
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BlackBladeSawtoothSabre
This rod grants its wielder the ability to make up to three spells they cast per day burning, as though using the Burning Spell feat.
Regular rods can be used with spells of 6th level or lower.
Burning Spell: When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2x the spell’s actual level at the start of its next turn. The damage is acid or fire, as determined by the spell’s descriptor.
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MetamagicRodNormalBurning
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
You may replace a spell’s normal damage with acid or split the spell’s damage, so that half is acid and half is of its normal type.
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MetamagicRodNormalElementalAcid
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
You may replace a spell’s normal damage with cold or split the spell’s damage, so that half is cold and half is of its normal type.
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MetamagicRodNormalElementalCold
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
You may replace a spell’s normal damage with electricity or split the spell’s damage, so that half is electricity and half is of its normal type.
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MetamagicRodNormalElementalElectricity
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
Elemental Spell: You may replace a spell’s normal damage with fire or split the spell’s damage, so that half is fire and half is of its normal type.
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MetamagicRodNormalElementalFire
This rod grants its wielder the ability to make up to three spells they cast per day encouraging, as though using the Encouraging Spell feat.
Regular rods can be used with spells of 6th level or lower.
Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1.
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MetamagicRodNormalEncouraging
This rod grants its wielder the ability to make up to three spells they cast per day flaring, as though using the Flaring Spell feat.
Regular rods can be used with spells of 6th level or lower.
Flaring Spell: A flaring spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell.
A flaring spell only affects spells with a fire, light, or electricity descriptor.
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MetamagicRodNormalFlaring
This rod grants its wielder the ability to make up to three spells they cast per day burning, as though using the Burning Spell feat.
Greater rods can be used with spells of 9th level or lower.
Burning Spell: When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2x the spell’s actual level at the start of its next turn. The damage is acid or fire, as determined by the spell’s descriptor.
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MetamagicRodGreaterBurning
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
You may replace a spell’s normal damage with acid or split the spell’s damage, so that half is acid and half is of its normal type.
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MetamagicRodGreaterElementalAcid
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
You may replace a spell’s normal damage with cold or split the spell’s damage, so that half is cold and half is of its normal type.
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MetamagicRodGreaterElementalCold
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
You may replace a spell’s normal damage with electricity or split the spell’s damage, so that half is electricity and half is of its normal type.
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MetamagicRodGreaterElementalElectricity
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
Elemental Spell: You may replace a spell’s normal damage with fire or split the spell’s damage, so that half is fire and half is of its normal type.
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MetamagicRodGreaterElementalFire
This rod grants its wielder the ability to make up to three spells they cast per day encouraging, as though using the Encouraging Spell feat.
Greater rods can be used with spells of 9th level or lower.
Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1.
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MetamagicRodGreaterEncouraging
This rod grants its wielder the ability to make up to three spells they cast per day flaring, as though using the Flaring Spell feat.
Greater rods can be used with spells of 9th level or lower.
Flaring Spell: A flaring spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell.
A flaring spell only affects spells with a fire, light, or electricity descriptor.
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MetamagicRodGreaterFlaring
This rod grants its wielder the ability to make up to three spells they cast per day intensified, as though using the Intensified Spell feat.
Greater rods can be used with spells of 9th level or lower.
Intensified Spell: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat.
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MetamagicRodGreaterIntensified
This rod grants its wielder the ability to make up to three spells they cast per day piercing, as though using the Piercing Spell feat.
Greater rods can be used with spells of 9th level or lower.
Piercing Spell: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.
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MetamagicRodGreaterPiercing
This rod grants its wielder the ability to make up to three spells they cast per day rime, as though using the Rime Spell feat.
Greater rods can be used with spells of 9th level or lower.
Rime Spell: A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This feat only affects spells with the cold descriptor.
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MetamagicRodGreaterRime
This rod grants its wielder the ability to make up to three spells they cast per day intensified, as though using the Intensified Spell feat.
Regular rods can be used with spells of 6th level or lower.
Intensified Spell: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat.
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MetamagicRodNormalIntensified
This rod grants its wielder the ability to make up to three spells they cast per day burning, as though using the Burning Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Burning Spell: When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2x the spell’s actual level at the start of its next turn. The damage is acid or fire, as determined by the spell’s descriptor.
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MetamagicRodLesserBurning
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
You may replace a spell’s normal damage with acid or split the spell’s damage, so that half is acid and half is of its normal type.
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MetamagicRodLesserElementalAcid
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
You may replace a spell’s normal damage with cold or split the spell’s damage, so that half is cold and half is of its normal type.
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MetamagicRodLesserElementalCold
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
You may replace a spell’s normal damage with electricity or split the spell’s damage, so that half is electricity and half is of its normal type.
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MetamagicRodLesserElementalElectricity
This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Elemental Spell: You may replace a spell’s normal damage with fire or split the spell’s damage, so that half is fire and half is of its normal type.
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MetamagicRodLesserElementalFire
This rod grants its wielder the ability to make up to three spells they cast per day encouraging, as though using the Encouraging Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1.
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MetamagicRodLesserEncouraging
This rod grants its wielder the ability to make up to three spells they cast per day flaring, as though using the Flaring Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Flaring Spell: A flaring spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell.
A flaring spell only affects spells with a fire, light, or electricity descriptor.
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MetamagicRodLesserFlaring
This rod grants its wielder the ability to make up to three spells they cast per day intensified, as though using the Intensified Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Intensified Spell: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat.
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MetamagicRodLesserIntensified
This rod grants its wielder the ability to make up to three spells they cast per day piercing, as though using the Piercing Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Piercing Spell: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.
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MetamagicRodLesserPiercing
This rod grants its wielder the ability to make up to three spells they cast per day rime, as though using the Rime Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Rime Spell: A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This feat only affects spells with the cold descriptor.
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MetamagicRodLesserRime
This rod grants its wielder the ability to make up to three spells they cast per day piercing, as though using the Piercing Spell feat.
Regular rods can be used with spells of 6th level or lower.
Piercing Spell: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.
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MetamagicRodNormalPiercing
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PotionOfCloakOfWinds
This rod grants its wielder the ability to make up to three spells they cast per day rime, as though using the Rime Spell feat.
Regular rods can be used with spells of 6th level or lower.
Rime Spell: A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This feat only affects spells with the cold descriptor.
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MetamagicRodNormalRime
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ScrollOfAccursedGlare
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ScrollOfAgeResistance
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ScrollOfAgeResistanceGreater
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ScrollOfAgeResistanceLesser
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ScrollOfCloakOfWinds
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ScrollOfStunningBarrierGreater
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ScrollOfInflictPain
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ScrollOfInflictPainMass
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ScrollOfLongArm
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ScrollOfMagesDisjunction
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ScrollOfSandsOfTime
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ScrollOfShadowEnchantment
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ScrollOfShadowEnchantmentGreater
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ScrollOfSpellcurse
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ScrollOfWebBolt