Pathfinder Wrath of the Righteous Mod Blueprint Database


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New rogue talents

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Character Options+

Shadow Duplicate

Once per day as a swift action when the rogue is hit, the rogue creates a single shadow duplicate, as per mirror image. The shadow duplicate lasts for a number of rounds equal to the character’s level, or until the shadow duplicate is dispelled or destroyed. This ability does not stack with the mirror image spell. The caster level for this ability is equal to the character’s level. A rogue can use this ability one additional time per day for every 5 character levels she has (max 4).

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ShadowDuplicate

DarkCodex

Bleeding Attack

A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue’s sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.
Special: Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

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RogueBleedingAttack

Homebrew Archetypes

Major Magic

A rogue with this talent gains the ability to cast a 1st-level spell from the sorcerer/wizard spell list two times a day as a spell-like ability. The caster level for this ability is equal to the rogue’s level. The save DC for this spell is 11 + the rogue’s Intelligence modifier.

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MajorMagicSelection

Minor Magic

A rogue with this talent gains the ability to cast a 0-level spell from the sorcerer/wizard spell list. This spell can be cast three times a day as a spell-like ability. The caster level for this ability is equal to the rogue’s level. The save DC for this spell is 10 + the rogue’s Intelligence modifier.

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MinorMagicSelection

PrestigePlus

Another Day

Once per day, when the rogue would be reduced to 0 or fewer hit points by a melee attack, she may back off 5 ft and take no damage from the attack. The rogue is staggered for 1 round on her next turn. (mod)

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DefensiveRoll

Clean Capture (Grapple)

You gain Improved Grapple as a bonus feat. (mod)

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Kidnapper.CleanCapture1

Clean Capture (Greater Grapple)

You gain Greater Grapple as a bonus feat. (mod)

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Kidnapper.CleanCapture2

Cloying Shades

When a rogue with this talent uses dimension door as a spell or spell-like ability, including the abundant step or shadow jump class feature, then all creatures adjacent to the rogue at the start and end of her teleportation are entangled by grasping shadows for 1 round (although the creatures are not anchored in place). A successful Reflex saving throw negates this effect. The DC of this saving throw is equal to 10 + 1/2 the rogue’s level + the rogue’s Intelligence or Charisma modifier (whichever is higher). (mod)

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Rogue.CloyingShades

Ninja Trick

A rogue with this talent can choose a trick from the ninja trick list. She can pick this talent more than once. (mod)

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NinjaTrick.NinjaTrick

Quick Shot

Whenever the rogue rolls initiative, she can also make a single attack against the closest enemy with a ranged weapon. (mod)

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RogueQuickShot

Sneaky Maneuver

Anytime a rogue with this talent attempts a melee sneak attack against an opponent that she is flanking or that is denied its Dexterity bonus to AC against her attack, she may take a –2 penalty on the attack roll. If the attack succeeds, the rogue deals damage as normal and then instead of dealing sneak attack damage, she can attempt a dirty trick, disarm, sunder, or trip combat maneuver check as a swift action this turn. (mod)

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Rogue.SneakyManeuver

Tabletop Tweaks Base

Bleeding Attack

A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue’s sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by the application of any effect that heals hit point damage. Bleed damage from this ability does not stack with itself. Bleed damage bypasses any damage reduction the creature might possess.

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BleedingAttackFeature

Graceful Athlete

Add your Dexterity modifier instead of your Strength bonus to Athletics checks. This feat grants no benefit to creatures that already add their Dexterity modifier to Athletics checks (such as all Tiny or smaller creatures).

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GracefulAthlete

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