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New racial heritages

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Alternate Racial Traits

Celestial Crusader (Aasimar)

Some aasimars follow their destiny to war against the powers of ultimate evil. These individuals gain a +1 insight bonus on attack rolls and to AC against evil outsiders. This racial trait replaces celestial resistance and heritage skill bonuses.

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CelestialCrusader

Crusading Magic (Aasimar)

Many aasimars feel obligated to train to defend the world against fiends. These aasimars gain a +2 racial bonus on caster level checks to overcome spell resistance and on Knowledge (Arcana) checks. This racial trait replaces the skilled and spell-like ability racial traits.

7e254264e7c43351a9f127afbc7f9ea6
CrusadingMagic

Deathless Spirit (Aasimar)

Particularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces celestial resistance.

f3548d6de792c05fbb99c52dc807ac66
DeathlessSpirit

Exalted Resistance (Aasimar)

An aasimar with this racial trait gains spell resistance equal to 5 + her level against spells and spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast by evil outsiders. This racial trait replaces celestial resistance.

fcabeca7fb14c457bcc67149fdffc2d0
ExaltedResistance

Heavenborn (Aasimar)

Born in the celestial realms, aasimars with this racial trait gain a +2 bonus on Knowledge (Arcana) checks and they cast spells with the good or light descriptor at +1 caster level. This racial trait replaces the skilled and spell-like ability racial traits.

074df9b131d1615bb6b4521cbeeba93e
Heavenborn

Lost Promise (Aasimar)

While many view aasimars’ beauty and celestial powers as a gift, in some communities an aasimar might be persecuted for being different and fall into darkness. The forces of evil delight in such a perversion of their celestial counterparts’ gifts. As long as the aasimar retains an evil alignment, she gains the maw or claw tiefling alternate racial trait. This racial trait replaces the spell-like ability racial trait.

6b94b24e5538d850bb7c9d49b9a66436
LostPromise

None (Aasimar)

No alternate trait

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NoAdditionalAasimarTraits

Eye for Opportunity (Half-Elf)

Constantly facing the rough edges of two societies, some half-elves develop a knack for finding overlooked opportunities. They gain a +1 racial bonus on attacks of opportunity. This racial trait replaces adaptability and keen senses.

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EyeForOpportunity

Weapon Familiarity (Half-Elf)

Half-elves raised among elves often feel pitied and mistrusted by their longer-lived kin, and yet they receive training in elf weapons. They gain the elf’s weapon familiarity trait. This racial trait replaces adaptability.

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HalfElfWeaponFamiliarity

Adoptive Parentage (Human)

Humans are sometimes orphaned and adopted by other races. Choose one humanoid race without the human subtype. You gain that race’s weapon familiarity racial trait. If the race does not have weapon familiarity, you gain Skill Focus or Weapon Focus as a bonus feat that is appropriate for that race instead. This racial trait replaces the bonus feat trait.

dcdb71d16c624423a33b0129bfd46ef3
AdoptiveParentage

Awareness (Human)

Humans raised within monastic traditions or communities that encourage mindfulness seem to shrug off many dangers more easily than other humans. They gain a +1 racial bonus on all saving throws and concentration checks. This racial trait replaces humans’ bonus feat.

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AwarenessFeature

Bonus Feat (Human)

Humans select one extra feat at 1st level.

768c246531a2dd5a8e2175d5740216d5
HumanBonusFeat

Comprehensive Education (Human)

Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. They gain all Knowledge and Lore skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge or Lore skill that they gain as a class skill from their class levels. This racial trait replaces the Skilled trait.

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ComprehensiveEducation

Dual Talent (Human)

Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat trait and the Skilled trait.

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DualTalent

Eye for Talent (Human)

Humans have great intuition for hidden potential. They gain a +2 racial bonus on Perception checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces the bonus feat trait.

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EyeForTalentFeature

Focused Study (Human)

All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

0073c8a521284e299d256f21833d3205
FocusedStudyProgression

Giant Ancestry (Human)

Humans with ogre or troll ancestry end up having hulking builds and asymmetrical features. Such humans gain a +1 bonus on combat maneuver checks and to CMD, but a –2 penalty on Stealth checks. This racial trait replaces Skilled.

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GiantAncestry

History of Terrors (Human)

Humans with this feat gain a +2 racial bonus on saving throws to resist mind-affecting effects. The bonus increases to +4 if the effect is also a fear effect.

e0a373aeeab84ce996abd752fb9bccf6
HistoryOfTerrorsTrait

Military Tradition (Human)

Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait.

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MilitaryTradition.FirstSelection

Military Tradition (Human)

Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait.

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MilitaryTradition.SecondSelection

None (Human)

No alternate trait

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NoAdditionaHumanTraits

Practiced Hunter (Human)

Members of some human cultures train from youth to find and follow the trails of vital game and at the same time hide the evidence of their own passage. These humans gain a +2 racial bonus on Stealth and Lore (Nature) checks, and Stealth and Lore (Nature) are always class skills for them. This racial trait replaces Skilled.

6fcc8889f4984ec68fd2422fc59bc361
PracticedHunter

Unstoppable Magic (Human)

Humans from civilizations built upon advanced magic are educated in a variety of ways to accomplish their magical goals. They gain a +2 racial bonus on caster level checks against spell resistance. This racial trait replaces the bonus feat trait.

051d05e970df4929a6d39d61adac1fc8
UnstoppableMagic

Crystalline Form (Oread)

Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.

e9652cec409842ee9177104e7bf06860
CrystallineForm

Granite Skin (Oread)

Rocky growths cover the skin of oreads with this racial trait. They gain a +1 racial bonus to natural armor. This racial trait replaces Oread energy resistance.

f4d4c8d5fefb4cefbfb526bd3782050f
GraniteSkin

None (Oread)

No alternate trait

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NoAlternateOreadTraits

Beguiling Liar (Tiefling)

Many tieflings find that the best way to get along in the world is to tell others what they want to hear. These tieflings’ practice of telling habitual falsehoods grants them a +4 racial bonus on Bluff checks. This racial trait replaces skilled.

796a9d9d692cd1589966e10005ba72cb
BeguilingLiar

Maw or Claw (Tiefling)

Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.

198ce0ab0d38c358896c2d49b642aa8e
MawOrClaw

None (Tiefling)

No alternate trait

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NoAlternateTieflingTraits

Scaled Skin (Tiefling)

The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.

ba57996c9173955fa1db305595234fc3
ScaledSkinResistanceSelection

Smite Good (Tiefling)

Once per day, a tiefling with this racial trait can smite a good-aligned creature. As a swift action, the tiefling chooses one target within sight to smite. If this target is good, the tiefling adds her Charisma bonus (if any) to attack rolls against the target and gains a bonus on damage rolls against the target equal to her number of Hit Dice. This effect lasts until the first time the tiefling successfully hits her designated target. This racial trait replaces fiendish sorcery and the tiefling’s spell-like ability.

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TieflingSmiteGoodFeature

DarkCodex

Orc Atavism (Half-Orc)

Some half-orcs have much stronger orc blood than human blood. Such half-orcs count as only half-orcs and orcs (not also humans) for any effect related to race. They gain a +2 bonus to Strength, a +2 bonus to one ability score of their choice, and a –2 penalty to one mental ability score of their choice. They also gain razortusk. Finally, they gain the ferocity universal monster ability. This racial trait replaces the half-orc’s usual racial ability score modifiers, as well as intimidating, orc blood, and orc ferocity.

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AtavismOrc

Isekai Mod

Isekai Angel (Aasimar)

Otherworldly entities who are reincarnated into the world of Golarion as an Angel have both extreme beauty and power. They serve as exemplars of good and light regardless of the myriad forms they may take.
The Isekai Angel has a +4 racial bonus to Strength and Charisma, and a +2 racial bonus on Persuasion and Lore (religion) checks. They have DR 10/Evil, and have spell resistance equal to 10 + their character level. They have immunity to acid, cold, and petrification as well as fire and electricity resistance 20. They can also use the Angelic Bolt spell once per day.

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IsekaiAngelHeritage

Isekai Vampire (Dhampir)

Otherworldly entities who are reincarnated into the world of Golarion as a Vampire have both extreme beauty and power. Incredibly beautiful but strikingly grim shades that straddle the line between humanity and vampirekind, they are often single-minded loners intent on a specific goal.
The Isekai Vampire has a +4 racial bonus to Dexterity and Charisma, a -2 penalty to Constitution, and a +2 racial bonus on Persuasion and Perception checks. They have DR 10/Magic and Silver, and have fast healing equal to their character level. They have immunity to poison, disease, mind-affecting and death effects as well as cold and electricity resistance 20.

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IsekaiVampireHeritage

Isekai Dark Elf (Elf)

Otherworldly entities who are reincarnated into the world of Golarion as a Dark Elf have both extreme beauty and power. They are a cruel and cunning dark reflection of the elven race.
The Isekai Dark Elf has a +4 racial bonus to Intelligence, a +2 racial bonus to Dexterity and Wisdom, and a -2 penalty to Constitution. They have spell resistance equal to 10 + their character level. They can also use the Drow Poison ability as a swift action a number of times per day equal to their Intelligence modifier.

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IsekaiDarkElfHeritage

Isekai High Elf (Elf)

Otherworldly entities who are reincarnated into the world of Golarion as a High Elf have both extreme beauty and power. They are a refined and cultured reflection of the elven race.
The Isekai High Elf has a +4 racial bonus to Wisdom, a +2 racial bonus to Dexterity and Intelligence, and a -2 penalty to Constitution. They have spell resistance equal to 10 + their character level. They can also cast 4 more spells per day for each spell rank.

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IsekaiHighElfHeritage

Isekai Wood Elf (Elf)

Otherworldly entities who are reincarnated into the world of Golarion as a Wood Elf have both extreme beauty and power. They are a nimble and natural reflection of the elven race.
The Isekai Wood Elf has a +4 racial bonus to Dexterity, a +2 racial bonus to Wisdom and Intelligence, and a -2 penalty to Constitution. They have spell resistance equal to 10 + their character level. They can also move faster other elves and have a +10 bonus to speed.

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IsekaiWoodElfHeritage

Isekai Spriggan (Gnome)

Otherworldly entities who are reincarnated into the world of Golarion as a Spriggan have both extreme beauty and power. Their shape changing abilities allow them to easily defeat everyone who would underestimate their power.
The Isekai Spriggan gains a +1 racial bonus on concentration checks and on the DC of all spells they cast. They add Athletics, Trickery, Stealth, and Perception to the list of their class skills. They are also able to use the Size alteration ability to increase their size by two size categories and gain +10 Speed, +12 Strength, -2 Dexterity, +6 Constitution, and a -2 penalty to AC.

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IsekaiSprigganHeritage

Isekai Crossbreed Human (Human)

Let us be honest, there is a reason why for any mixed race classification it is always enough to name the non human options.
Because generally it is simply save to assume that the other part of it will be human.
There is no other race, except for dragons, that is as flexible when it comes to its choice of bed partners and none as flexible when it comes to being fertile when crossbreeding and realistically by now there are no true pure humans left because everyone is at least (1/2)^100 something else.
And no matter how close to 0 that number is it is not 0 and for some reason in you all that blood became active in a way that allows you access to some of your ancestors powers.

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IsekaiHumanCrossbreedLegacy

Isekai High Human (Human)

Otherworldly entities who are reincarnated into the world of Golarion as a High Human have both extreme beauty and power. They possess exceptional drive and a great capacity to endure and expand.
The Isekai High Humans have a +2 racial bonus to all attributes.

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IsekaiHighHumanHeritage

None (Human)

No alternate trait

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IsekaiHumanHeritageNoFeat

Isekai Furry (Kitsune)

Otherworldly entities who are reincarnated into the world of Golarion as a Furry have both extreme beauty and power. They are very furry.
The Isekai furry has a +4 racial bonus to Dexterity, a +2 racial bonus to Intelligence and Charisma, and a -2 penalty to Strength. They have a +10 bonus to speed and have fast healing equal to their character level.

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IsekaiFurryHeritage

Isekai Succubus (Tiefling)

Otherworldly entities who are reincarnated into the world of Golarion as a Succubus have both extreme beauty and power, and often have a voracious appetite for sensory pleasures and carnal delights.
The Isekai Succubus has a +2 racial bonus to Dexterity and Intelligence, a +4 racial bonus to Charisma, a -2 penalty to Strength, and a +2 racial bonus on Persuasion and Perception checks. They have DR 10/Cold Iron or Good, and have spell resistance equal to 10 + their character level. They have immunity to fire, electricity, and poisons as well as acid and cold resistance 20. They can also use the Charm spell once per day.

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IsekaiSuccubusHeritage

Tabletop Tweaks Base

None (Dwarf)

No Alternate Trait

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DwarfNoAlternateTrait

Stoic Negotiator (Dwarf)

Some dwarves use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Persuasion checks and Persuasion is a class skill for them.
This racial trait replaces defensive training, hatred.

20f38a59ebfd43539c483f8702c4ac7d
DwarfStoicNegotiatorFeature

Stoutheart Dwarf (Dwarf)

Not all dwarves are as standoffish and distrusting as their peers, though they can be seen as foolhardy and brash by their kin. Dwarves with this racial trait gain +2 Constitution, +2 Charisma, and -2 Intelligence.
This racial trait alters the dwarves’ ability score modifiers.

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DwarfStoutheartFeature

Arcane Focus (Elf)

Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks.
This racial trait replaces weapon familiarity.

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ElfArcaneFocusFeature

Fierani Elf (Elf)

Having returned to Golarion to reclaim their ancestral homeland, some elves of the Fierani Forest have a closer bond to nature than most of their kin. Elves with this racial trait gain +2 Dexterity, +2 Wisdom, and -2 Constitution.
This racial trait alters the elves’ ability score modifiers.

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ElfFieraniFeature

Long Limbed (Elf)

Elves with this racial trait have a base move speed of 35 feet.
This racial trait replaces weapon familiarity.

b0e26a693dce49f381e4bc26447a6266
ElfLongLimbedFeature

Moonkissed (Elf)

Elves with this alternate racial trait gain a +1 racial bonus on saving throws.
This replaces elven immunities and keen senses.

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ElfMoonkissedFeature

None (Elf)

No Alternate Trait

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ElfNoAlternateTrait

Vigilance (Elf)

You gain a +2 dodge bonus to AC against attacks by chaotic creatures.
This trait replaces elven magic.

60e1a3f5600e42cf89e518bd6a531c7f
ElfVigilanceFeature

Artisan Gnome (Gnome)

Some gnomes lack their race’s iconic humor and propensity for pranks, instead devoting nearly all of their time and energy to their crafts. Such gnomes gain +2 Constitution, +2 Intelligence, and -2 Strength.
This racial trait alters the gnomes’ ability score modifiers.

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GnomeArtisanFeature

Fell Magic (Gnome)

Gnomes add +1 to the DC of any saving throws against necromancy spells that they cast.
This racial trait replaces gnome magic.

e8265194477d4b389300ad4af0475c52
GnomeFellMagicFeature

Inquisitive (Gnome)

Gnomes have a knack for being in places they shouldn’t be. Gnomes with this trait gain a +2 racial bonus on Trickery and Mobility checks.
This racial trait replaces keen senses and obsessive.

821fcc657e0442da9ddb2ec62bebe6d4
GnomeInquisitiveFeature

Keen Gnome (Gnome)

Some gnomes are far more cleaver than they seem, and have devoted all of their time in the pursit of knowledge. Such gnomes gain +2 Charisma, +2 Intelligence, and -2 Strength.
This racial trait alters the gnomes’ ability score modifiers.
This racial trait replaces defensive training.

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GnomeKeenFeature

None (Gnome)

No Alternate Trait

51a6a3d42b7e40be99a5563f045c4728
GnomeNoAlternateTrait

Nosophobia (Gnome)

You gain a +4 bonus on saves against disease and poison, including magical diseases.
This racial trait replaces obsessive.

71b2eb83c22c41aa983351ae8ac294cb
GnomeNosophobiaFeature

Utilitarian Magic (Gnome)

Some gnomes develop practical magic to assist them with their obsessive projects. These gnomes add 1 to the DC of any saving throws against transmutation spells they cast.
This racial trait replaces gnome magic.

64cbff22a1f84de0812cdf3b26363b3a
GnomeUtilitarianMagicFeature

Blessed (Halfling)

Halflings with this trait receive a +2 racial bonus on saving throws against curse effects and hexes. This bonus stacks with the bonus granted by halfling luck.
This racial trait replaces fearless.

c7ad9d1e321d44e98d2663f8cd36078e
HalflingBlessedFeature

Halfling Bruiser (Halfling)

A lifetime of brutal survival, either under the heavy burdens of slavery or on the streets, has made some halflings more adept at taking blows than dodging them. Halflings with this racial trait gain +2 Constitution, +2 Charisma, and -2 Dexterity. This racial trait alters the halflings’ ability score modifiers.

76a6615ffeae42d383cc7de567b8054e
HalflingBruiserFeature

None (Halfling)

No Alternate Trait

6e933a0e0d664963b479a92d7c22d68b
HalflingNoAlternateTrait

Secretive Survivor (Halfling)

Halflings from poor and desperate communities, most often in big cities, must take what they need without getting caught in order to survive. They gain a +2 racial bonus on Persuasion and Stealth checks.
This racial trait replaces sure-footed.

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HalflingSecretiveSurvivorFeature

Underfoot (Halfling)

Halflings must train hard to effectively fight bigger opponents. Halflings with this racial trait gain a +1 dodge bonus to AC against foes larger than themselves.
This racial trait replaces halfling luck.

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HalflingUnderfootFeature

Tome Of The Firebird

Maw or Claw (Claw) (Tiefling)

Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. This tiefling gains two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.

a5bec04c68164c18a2649d8be52c0b8d
ClawTieflingRacialFeature

Maw or Claw (Maw) (Tiefling)

Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. This tiefling gains a bite attack that deals 1d6 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.

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MawTieflingRacialFeature

None (Tiefling)

No Alternate Trait

316a236fbb9f41219988de6db8812878
TieflingNoAlternateTrait

Scaled Skin (Tiefling)

The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.

8e014c31bfb749998770ff9737943374
ScaledSkinTieflingRacialFeature

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