Pathfinder Wrath of the Righteous Mod Blueprint Database


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New spells

Bolt

You create ectoplasmic crossbow bolts, arrows, or sling bullets, appropriate to your size, which dissipate into their constituent ectoplasmic particles when the duration ends. Ammunition you create has a +1 enhancement bonus on attack rolls and damage rolls.
Augment For every 3 additional power points you spend, this power improves the ammunition’s enhancement bonus on attack rolls and damage rolls by 1

Psion 1

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BoltPower

Broker

You gain temporary, intuitive insight into dealing equitably with others. You gain a +2 insight bonus to Pursuasion.
Augment For each 2 additional power points you spend, the insight bonus to Pursuasion increases by +1.

Psion 1

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BrokerPower

Circumstance Shield

Your shield of insight alerts you to potential dangers and supercharges your reaction time. You gain a +1 insight bonus on your Initiative checks for the duration of the effect.

Psion 1

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CircumstanceShieldPower

Crystal Shard

Upon manifesting this power, you propel a razorsharp crystal shard at your target. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of piercing damage.
Augment You can augment this power in one of the following ways.

  1. For every additional power point you spend, this power’s damage increases by 1d6 points.
  2. If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0), but the damage is reduced to 1d3 points of piercing damage and cannot be further augmented.

Psion 1

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CrystalShard

Deceleration

You warp space around an individual, hindering the subject’s ability to move. The subject’s speed (in any movement mode it possesses) is halved. A subsequent manifestation of deceleration on the subject does not further decrease its speed.
Augment For every 2 additional power points you spend, this power’s save DC increases by 1

Psion 1

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DecelerationPower

Demoralize

You fill your enemies with self-doubt. Any enemy in the area that fails its save becomes shaken for the duration of the power. Allies and creatures without an Intelligence score are unaffected.

Psion 1

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DemoralizePower

Dissipating Touch

Your mere touch can disperse the surface material of a foe or object, sending a tiny portion of it far away. This effect is disruptive; thus, your successful melee touch attack deals 1d6 points of damage.
Augment For every additional power point you spend, this power’s damage increases by 1d6 points.

Psion 1

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DissipatingTouch

Ectoplasmic Sheen

You draw forth ectoplasm in an area, causing the surface to become slick. Any creature in the area when the power is manifested must make a successful Reflex save or fall. A creature can walk within or through the area of ectoplasm at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
Augment For every two additional power points you spend augmenting this power, the power’s save DC increases by 1.

Psion 1

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EctoplasmicSheen

Energy Ray

You create a ray of energy of your active energy type (cold, electricity, fire, or sonic) that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray.
Cold A ray of this energy type deals +1 point of damage per die.
Electricity Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire A ray of this energy type deals +1 point of damage per die.
Sonic A ray of this energy type deals –1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest.
Augment You can augment this power in one of the following ways. 1. For every additional power point you spend, this power’s damage increases by one die (d6).

  1. If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0), but the damage is reduced to 1d3 and it cannot be further augmented.

Psion 1

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EnergyRay

Entangling Ectoplasm

You draw forth a glob of ectoplasmic goo from the Astral Plane and immediately throw it as a ranged touch attack at any creature in range. On a successful hit, the subject is covered in goo and becomes entangled. The goo evaporates at the end of the power’s duration. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to 11 + the manifester’s key ability modifier.
For every 2 additional power points you spend, this power’s save DC increases by 1

Psion 1

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EntanglingEctoplasm

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