You perfect a demonic aspect. Select a demon aspect. You can apply its active effect even outside a demon rage.
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MythicDemonMastery
You ignore the penalty of opposition schools. Preparing these spells now only requires one spell slot of the appropriate level instead of two.
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HarmoniousMage
You mastered the elements. Benefit: You add your mythic rank to attack rolls of physical kinetic blasts and half your mythic rank to attack rolls of energy kinetic blasts.
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KineticMastery
You learned how to pour your own magic into magic items. Benefit: When you are using magic trinkets you use your character level inplace of the items caster level. This does not work with potions, scrolls, or wands.
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MagicItemAdept
Your animal companion can don any type of equipment.
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MythicAnimalCompanionInventory
Whenever you apply metamagic feats to spells of spontaneous classes, you can do so without increasing the casting time.
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MythicMetamagicAdept
The barbarian unlocks a new ability to use while raging. She gains one additional rage power. She must meet all of the prerequisites for this rage power. This feat can be taken multiple times.
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ExtraRagePowerSelection
When making attacks with the favored weapon of your deity, you can add your Wisdom modifier instead of your Strength or Dexterity modifier on damage rolls.
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MGuidedHandFeature
You have trained yourself beyond what an expert with a crossbow could possibly be. With your dexterity and control over your hands allowing you to be more accurate with a crossbow than should be possible. Benefit: This mythic feat allows the use of the dexterity modifier for damage on crossbows.
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MythicCrossbow
Each time you use an ability that lets you summon multiple creatures, their number is increased by one.
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MythicSuperiorSummoning
Your magical specialties are particularly effective.
Benefit: The bonus to save DCs provided by Spell Focus and Greater Spell Focus for your tormenting spells increases by 1.
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MythicTormentingFocus
You have fully mastered Thassilonian Sin Magic.
Benefit: The bonus from Purity of Sin also applies to save DC.
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MythicPurityOfSin
Your witch knife is as much an extension of your body as it is an extension of your power.
Benefit: You can use your witch knife as an additional focus component for all your witch spells, not just your patron spells, adding 1 to their DC. This bonus stacks with the bonus to patron spells granted by Witch Knife, granting your patron spells a total +2 bonus to their DC.
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MythicWitchKnife
You deflect projectiles and ray spells with uncanny skill. When using Deflect Arrows, you can deflect an additional number of ranged attacks per round equal to half your tier. You can also deflect a single ray from a ray spell or effect targeting you.
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Juggler.DeflectArrowsMythic
The disciple gains two primary wing attacks that deal 1d4 damage.
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MythicWings
You may perform another combat maneuver you’ve learned when activating Exploitive Maneuver class ability, but can’t gain the +3 attack bonus if so choose.
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HalflingOpportunist.Exploitive2
Your wrestling moves are difficult to counter. You gain a bonus equal to half your tier on checks to grapple, and to your CMD when an opponent tries to grapple you. These bonuses stack with those granted by Improved Grapple. Furthermore, you can make an attack of opportunity against any creature that attempts to grapple you, unless it also has this feat.
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ImprovedGrappleMythic
Attacks made with your deity’s favored weapon are divinely inspired. When making attacks with your deity’s favored weapon, you can add your Wisdom modifier instead of your Strength or Dexterity modifier on damage rolls.
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Feat.GuidedHandMythic
You take a –2 penalty on all attack rolls, as you expend your mythic power whenever you attempt a combat maneuver check to gain the benefits of the Improved and Greater feats tied to that maneuver.
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ManeuverExpert
You can use Lesser Spell Synthesis ability at will.
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SpellSynthesis2
Your racial heritage mingles with your mythic power to become more pronounced. Choose another humanoid race. You count as that race for the purpose of taking traits and feats, then gain a single racial trait of your choice.
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RacialHeritage.RacialHeritage
You can effortlessly use ranged attacks to disarm an opponent. Add your tier to the Ranged Disarm roll. If the disarm attempt is successful, make a second disarm attempt.
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DisarmFeat.MythicDisarm
The duelist adds her mythic tier as a bonus on her attack roll when attempting a parry and riposte. This bonus does not stack with Ever Ready mythic feat.
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MythicRiposte
Your study and devotion to psychic magic allows you to access spells beyond your ken. Add glimpse of the akashic and akashic form to all your spell lists.
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SecretAkashic
Your study and devotion to phantasmal magic allows you to access spells beyond your ken. Add phantasmal killer, phantasmal web and phantom limb to all your spell lists.
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SecretAkashic2
Your mage hand tricks are unmatched. You can effortlessly concentrate on your mage hand, allowing you to full attack with it.
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MageHandMageHandMythic
You can use Trample or Overrun as a move action.
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TrampleMythic
You no longer provoke attacks of opportunity when meditating to gain psionic focus. Should you have multiple psionic foci, such as from Deep Focus, you regain any psionic focus you are not currently maintaining anytime you meditate to gain psionic focus. In addition, you can expend a use of mythic power to regain your psionic focus as a free action.
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MythicPsionicMeditation
You can perform one additional parry per turn with a buckler or a light shield at your full attack bonus. If you have Two Weapon Fighting Improved or Two Weapon Fighting Greater feats, the amount of granted additional parries is further increased by 1 for each of those feats.
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Shield_Mythic_BucklerParryFeature
Your shield hand is moving with lightning speed, able to deflect attacks coming from every direction.
When you fight while using Shielded Defense, only every second incoming attack reduces the AC bonus granted by the ability.
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Shield_Mythic_ShieldedDefense
When you use Accursed Hex to target a creature with one of your hexes a second time, that creature must roll its saving throw twice and take the lower result.
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AccursedHexMythicFeature
You can cast the first hex after an initiative roll as a swift action.
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BewitchingReflex
You can cleave any foe within your reach.
Whenever you use Cleave or Cleaving Finish, your attacks can be made against a foe that is within your reach, but not adjacent to the foe you attacked. You can’t use this ability to attack a foe more than once per round.
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CleaveMythicFeature
You can dart out of the way of attacks with skill and defiance.
Whenever you use Combat Expertise, you gain an additional +2 dodge bonus to your Armor Class.
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CombatExpertiseMythicFeature
You strike viciously whenever your foe gives you an opening.
You can make any number of additional attacks of opportunity per round.
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CombatReflexesMythicFeature
Your blows unerringly find your target’s vital spots.
You automatically confirm critical threats against non-mythic opponents. In addition, when you threaten a critical hit against a creature wearing armor with the fortification special ability or similar effect, that creature must roll twice and take the worse result when determining critical hit negation.
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CriticalFocusMythicFeature
Your mythic stature makes others uneasy.
You gain a bonus on Intimidate checks equal to your mythic rank.
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IntimidatingProwessMythicFeature
You can fire a barrage of arrows at your target with very little effort.
When making a full-attack action with a bow and using Manyshot, you fire two arrows with both your first and second attacks, instead of just your first attack.
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ManyshotMythicFeature
Your dazzling attacks leave your opponents flummoxed and bewildered, unable to attack you or to defend themselves effectively.
An opponent you affect with Shatter Defenses is flat-footed to all attacks, not just yours.
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ShatterDefensesMythicFeat
Your fists can fell titanic foes.
Your unarmed strike deals damage as if you were one size category larger. You also gain a +1 bonus for each size category that your target is larger than you on the following: bull rush, drag, grapple, overrun, sunder, and trip combat maneuver checks and the DC of your Stunning Fist.
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TitanStrikeFeature
Your graceful flow between attack and defense makes you difficult to hit.
When using Two-Weapon Defense, you apply the highest enhancement bonus from your two weapons to the shield bonus granted by that feat.
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TwoWeaponDefenseMythicFeature
Your faith speeds you in battle and further strengthens your mind and confidence.
You gain a bonus equal to half your mythic rank both on initiative checks and on concentration checks.
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WarriorPriestMythicFeature
Your mythic power makes your maneuvers harder to resist.
Benefit: Increase the Difficulty Class for resisting your maneuvers by your Mythic Rank.
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MythicManeuverFocus