Pathfinder Wrath of the Righteous Mod Blueprint Database


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New spells

Force Armor

You wrap your body in force, gaining a +2 deflection bonus to AC. At caster level 6th and every 6 caster levels thereafter, this deflection bonus increases by +1 (to a maximum of +5 at 18th level).

Alchemist 2, Bard 2, Wizard 2

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ForceArmor

Mage Armor II

This spell functions like mage armor except you gain a +6 armor bonus. This bonus does not stack with other sources that grant an armor bonus.

An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance. or speed redution. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal amror.

Bloodrager 3, Witch 4, Wizard 4

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MageArmor2

Mage Armor III

This spell functions like mage armor except you gain a +8 armor bonus. This bonus does not stack with other sources that grant an armor bonus.

An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance. or speed redution. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal amror.

Bloodrager 4, Witch 7, Wizard 7

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MageArmor3

Mage Armor IV

This spell functions like mage armor except you gain a +10 armor bonus. This bonus does not stack with other sources that grant an armor bonus.

An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance. or speed redution. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal amror.

Witch 9, Wizard 9

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MageArmor4

Magic Missile, Greater

This spell functions like magic missile, except each missile deals 1d6 points of force damage + your key ability modifier. If it strikes an effect that normally blocks magic missile, you may attempt to penetrate the effect as if against a spell resistance equal to 5 + the target’s caster level or the target’s Hit Dice if the target has no caster level.

Bloodrager 4, Magus 4, Wizard 4

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MagicMissileGreater

Magic Missile, Mastered

This spell functions like greater magic missile, except it has no maximum to how many additional missiles you may shoot(six missiles at 11th level, seven missiles at 13th level, eight missiles at 15th level, nine missiles at 17th level, ten missiles at 19th level, etc).

Bloodrager 5, Magus 5, Wizard 5

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MagicMissileMastered

Shield II

This spell functions like shield, but its duration is longer and it can be employed like a tower shield for cover.

Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk als oprovides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure.

Bloodrager 3, Wizard 4

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MageShield2

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