Pathfinder Wrath of the Righteous Mod Blueprint Database


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New mythic abilities

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AddedFeats

Mythic Bond

You use your mythic powers to power your bond with your animal companion. Benefit: You may now apply an additional animal foci to both herself and her animal companion.

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MythicAnimalFocus

DarkCodex

Boundless Injury

Your negative energy is no longer affected by common limitations.
Benefit: Whenever you cast an inflict wounds spell or another harming spell, it becomes reach as though using the Reach Spell feat. Also, the amount of hit points it now restores depends entirely on your caster level and disregards any limits in the original spell.
Reach Spell: You can alter a spell with a range of touch, close, or medium to increase its range by one range category, using the following order: touch, close, medium, and long.
Gain inflict wound bonus spells to your spellbooks.

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BoundlessInjury

Cursing Gaze

A mere glimpse is enough to curse your enemies. You may use hexes and major hexes, but not grant hexes, as a swift action.

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MythicSwiftHex

Extra Mythic Feat

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ExtraMythicFeatMythicAbility

Limitless Alchemist’s Creations

You learn how to create a philosopher’s stone that turns everything into chemicals.
Benefit: You no longer have a limited amount of Bombs or Incenses per day.

15ef55be3bce453c91e82137d0243cd9
LimitlessBombs

Limitless Arcane Pool

Benefit: You can use your arcana without using your arcane pool. You still need to spend arcane points for spell recall.

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LimitlessArcanePool

Limitless Arcane Reservoir

Benefit: You can use your arcane exploits without using your arcane reservoir. This does not apply to Magical Supremacy.

02a9eec3a3a043478c7ba9284fc08be6
LimitlessArcaneReservoir

Limitless Azata Song

Your inspiration knows no bounds.
Benefit: You no longer have a limited amount of Azata Performance rounds per day.

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LimitlessAzataSong

Limitless Bardic Performance

Your inspiration knows no bounds.
Benefit: You no longer have a limited amount of Bardic Performance rounds per day.

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LimitlessBardicPerformance

Limitless Domain Powers

You are chosen by your deity.
Benefit: You can use the abilities of your domains at will.

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LimitlessDomainPowers

Limitless Inquisitor Bane

Benefit: You can use your Bane ability at will.

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LimitlessInquisitorBane

Limitless Ki

Your body and mind are in perfect equilibrium.
Benefit: Your abilities cost one less ki.

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LimitlessKi

Limitless Raging Song

You inspire ferocity in your allies.
Benefit: You no longer have a limited amount of Raging Song rounds per day.

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LimitlessRagingSong

Limitless Sacred Warpriest

You are chosen by your deity.
Benefit: You no longer have a limited amount of Sacred Weapon and Sacred Armor rounds per day.

2ba49bf71ffe42c488dc88ea79407cdd
LimitlessWarpriest

Limitless Smite

Benefit: You no longer have a limited amount of Smite per day.

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LimitlessSmite

Limitless Spirit Weapon

Your soul fused with a spirit.
Benefit: You no longer have a limited amount of Spirit Weapon uses per day.

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LimitlessShamanWeapon

Limitless Warpriest Blessings

You are chosen by your deity.
Benefit: You can use the abilities of your blessings at will.

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LimitlessWarpriestBlessing

Limitless Witch Hexes

Your curse knows no bounds.
Benefit: You can use your hexes with no time restriction.

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LimitlessWitchHexes

Mythic Eschew Materials

You can cast many spells without needing to utilize material components.
Benefit: You can cast any spell without needing material components. The casting of the spell still provokes attacks of opportunity as normal.

dbb404992e834075a8d4c2573d021ceb
MythicEschewMaterials

Not A Chance

You bring misfortune to those that oppose you. Benefit: Attack rolls against you don’t automatically succeed on a natural 20. You become immune to critical hits.

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NotAChanceFeat

Resourceful Caster

You can repurpose magic energy of failed spells. You don’t expend a spell slot, if you fail to cast a spell due to arcane spell failure or concentration checks. Furthermore you regain your spell slot, whenever all targets of your spells resist due to spell resistance or succeed on their saving throws.

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ResourcefulCasterFeature

Swift Hunters Bond

Benefit: You can use Hunter’s Bond as a swift action.

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SwiftHuntersBond

True Dragon

You unleash your draconic blood.
Benefits: You can use your draconic claws at will. Every 4 rounds you may use your bloodline’s breath weapon without expending a daily use. Additionally, as a level 10 dragon disciple you can use dragon form II at will.

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LimitlessBloodlineClaws

Demonology

Piercing Mind

Your spells are infused with arcane power. You may now ignore the mind affecting immunity some creatures possess.

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PiercingMindFeature

Expanded Content

Abundant Sin

You have found a way to force dark powers to grant you additional uses of the Sinful Absolution ability.
Benefit: You can use Sinful Absolution a number of additional times per day equal to half your mythic rank.

b4388668fe3247988a69b40b81933925
AbundantSin

Cruel Master

You have found a way to force dark powers to grant you the ability to apply one additional cruelty when using profane corruption.
Benefit: You can select one additional cruelty to use with profane corruption.

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MasteredCruelty

Impossible Subdomain

Your mastery over domains grants you access to more niche areas of divine power.

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ImpossibleSubdomainSelection

Mythic Charged by Nature

Mythic power allows you further access to the power of the spirits.
You select a second mystery from charged by nature, getting all its benefits.

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SecondChargedByNatureSelection

Mythical Drake

Your mythic powers unlock the latent draconic might in your drake companion, granting it new abilities based off its own Drake Power choices.
If your drake has a greater breath weapon it gains access to the mythic variant, dealing 1d6 damage per class level. It also deals no damage to allies.
If your drake has the draken claws ability it gains 2 natural wing attacks and the Multiattack feat.
If your drake has the keen mind ability it gains a Charisma bonus equal to its level minus 5, along with a limited spellbook. Spells granted this way are spontaneously cast and scale using Charisma. Spells granted are dependent on which type of dragon the drake is descended from.

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MythicalDrakeMaster

Second Mystery (Ocean’s Echo)

You opened your mind and soul to learn the secrets of a second mystery.
Benefit: You gain a second Oracle Mystery.
A ocean’s echo adds Persuasion, Knowledge (world) and Lore (nature) to her list of class skills. These replace the additional class skills from her mystery.

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SecondMysteryOceansEcho

FinessableSabers

Nightlord’s Celerity

You can manifest your nightly powers faster than any other vampire. All of your Blood Pool abilities become swift actions as if they were effected by the Quicken Metamagic feat.

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SwiftBlood

Homebrew Archetypes

Abundant Smite(Champion)

You’ve learned a way to increase the number of uses of your Smite ability.
Benefit: You can use Smite a number of additional times per day equal to half your mythic rank.

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ChampionAbundantSmite

Bloodline Ascendance

You are a paragon of your sorcerous bloodline.
Benefit: You immediately gain an ability from the 20th level of your bloodline.

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AscendedArcanistBloodline

Domain Zealot

You moved closer to your deity and to the power it has over its divine domains.
Benefit: You can use the abilities of your domains as a swift action.

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DomainMastery

Impossible Domain

You feel a closer connection to your deity you serve.
Benefit: You gain one more domain, ignoring all domain prerequisites. This ability can only be taken by a cleric, inquisitor, or a hunter with the divine hunter archetype.

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ExtraDomain

Poison Vulnerability

As a mythic assassin your ability to use poisons has entered a new realm allowing you to remove poison immunity for 2 rounds from an enemy within 30 ft as a swift action.

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PoisonVulnerability

Second Bloodline

You’ve found a way to infuse your blood with even more power.
Benefit: You select a second bloodline, getting all its benefits.

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SecondArcanistBloodline

Second Mystery (Enlightened Philosopher)

You opened your mind and soul to learn the secrets of a second mystery.
Benefit: You gain a second Oracle Mystery.

1ae59f1b2a3940f41b94904373dd0072
SecondMysteryLoreKeeper

Isekai Mod

Mythic Class Feature

So I am an angel, is that really a reason not to cast demonic spells?
Or to deny myself some of those sweet abilities of the trickster?
Some of you Aeons are far too unflexible.
Speaking of Aeons, you got some great spells as well, didn’t you?
Let me quickly learn them…
Source: Isekai Mod

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BlessingOfTheMythic

Mythic Overpowered Ability

You use your mythic powers to gain an additional Overpowered Ability.
Source: Isekai Mod

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OverpoweredAbilityMythicSelection

Mythic Special Power

You use your mythic powers to gain an additional special power.
Source: Isekai Mod

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SpecialPowerMythicSelection

Mesmerist

Awesome Display

Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your spells or abilities is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive).

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MythicAwesomeDisplay

Mystical Mayhem

Abundant Arcane Smite

You’ve learned a way to increase the number of uses of your Arcane Smite Evil ability.
Benefit: You can use Arcane Smite Evil a number of additional times per day equal to half your mythic rank.

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AbundantArcaneSmite

Abundant Spell Synthesis

Your ability to wield the powers of both the arcane and the divine is truly legendary.
Benefit: You can use your Spell Synthesis ability an additional number of times equal to half your mythic rank.

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AbundantSpellSynthesis

Material Freedom

Your mythic powers allow you to eschew the material components of your spells.
Benefit: Choose a specific material component: you now ignore it entirely when casting a spell that normally requires it. You may choose this ability multiple times.

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MaterialFreedomSelection

Mystic Perfection — Domains

You have no intention of letting the connection with your deity weaken.
Benefit: Levels in Mystic Theurge stack with divine classes for the purpose of domain progression.

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MysticPerfectionDomains

Mystic Perfection — Patron

The link between you and your patron is stronger than ever.
Benefit: Levels in Mystic Theurge stack with witch levels for the purpose of patron progression.

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MysticPerfectionPatrons

Mystic Perfection — Specialist Schools

Your understanding of the arcane schools is truly mythic.
Benefit: Levels in Mystic Theurge stack with wizard levels for the purpose of specialist school progression.

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MysticPerfectionSchools

Mystic Perfection — Spirits

Despite allocating your time to arcane studies you still heed the whispers of the spirits.
Benefit: Levels in Mystic Theurge stack with shaman levels for the purpose of spirit progression.

ce7889b2c14a49b88aca546d27a3f34b
MysticPerfectionSpirits

Mythic Arcanist

Abundant Preparation

You’ve learned a way to increase the number of spells you can prepare per day.
Benefit: You can prepare four more spells per day of 1st, 2nd, and 3rd levels each. This ability only affects arcanist spellbooks.

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AbundantPreparationFeature

Greater Abundant Preparation

You’ve mastered a way to increase the number of spells you can prepare per day.
Benefit: You can prepare four more spells per day of 7th, 8th, and 9th levels each. This ability only affects arcanist spellbooks.

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AbundantPreparationGreaterFeature

Improved Abundant Preparation

You’ve studied a way to increase the number of spells you can prepare per day.
Benefit: You can prepare four more spells per day of 4th, 5th, and 6th levels each. This ability only affects arcanist spellbooks.

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AbundantPreparationImprovedFeature

Mythic Magic Mayhem

Undead Mount

Your animal companion gains all undead traits.

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FeatUndeadMount2

PrestigePlus

Aerial Assault

When making a charge attack, you can replace your melee attack from this charge with a grapple check, even if the creature is immune to grapple normally. (mod)

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AerialAssault

Blossoming Light

You no longer have a limited amount of Solar Invocation rounds per day. (mod)

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AnchoriteofDawn.FreeSolarInvocation

Bond of Genies

You can mount any party member. (mod)

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BondGenie

Combat Trickery

Through buffoonery and deceit, you can trick opponents into moving where you want them. You can make a bull rush combat maneuver check to all adjacent opponents as a standard action, using your Bluff check modifier in place of your CMB. (mod)

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Mythic.CombatTrickery

Deluding Touch

You can deliver any touch spell via enchanting touch. (mod)

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EnchantingCourtesanDeludingTouch

Down Like Dominoes

When you successfully trip a foe, as a free action you can attempt an additional trip attack against an adjacent creature at a –4 penalty. If this second trip is successful, you immediately move to its square and may continue to attempt to trip other creatures, taking a cumulative –4 penalty on each trip attempt after the first. In a round, you can trip a number of creatures equal to 1 + half your tier in this way. (mod)

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DownLikeDominoes

Drive Back

As a full-round action, you can make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent, then attempt a free bull rush combat maneuver check against each foe that you hit. (mod)

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Mythic.DriveBack

Endless Breath

You have 1/3 chance to recover one use of your breath weapon at the start of your turn. Additionally, your Gold Dragon Breath (Mythic) becomes a move action. (mod)

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MythicBreath

Endless Gaze

You no longer have a limited amount of Unnerving Gaze rounds per day. (mod)

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UmbralAgentGaze4

Gigantic Assault

With the inertia of her steed, the mammoth rider is always considered charging if mounted. (mod)

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GiganticAssault

Greater Swift Death

Your target assassination becomes a move action. At 10th assassin level, it becomes a swift action. (mod)

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SwiftDeath2

Ki Throw Mastery

You can use Dirty Trick, Disarm or Sunder for Ki Throw. Additionally, you gain a +2 bonus to CMB for each size category that the target is larger than you. (mod)

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MythicKiThrow

Knot Expert

You tie knots in rope with a flick of your wrist, and can do so from the far end of the rope. As a full round action, you can make a range touch attack with it, then attempt a grapple combat maneuver against that creature you hit, adding your tier to your combat maneuver check. If successful, you are not considered to be grappled, though you still can’t move. (mod)

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KnotExpert

Meat Shield

You can use a creature you’re grappling to protect you from harm. If you’re grappling a creature and are attacked with a melee or ranged attack, once per round you can attempt a grapple combat maneuver check against your grappled opponent. If you succeed, the incoming attack targets your grappled opponent instead of you. If you fail, the grappled opponent breaks free from the grapple and the incoming attack targets you as normal. (mod)

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MeatShield

Metaphysical Sneak Attack

If the student of war deals sneak attack damage to a target, he can study that target, allowing him to apply his Know Your Enemy effects. Additionally, his sneak attack no longer deals precision damage. (mod)

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MetaphysicalSneak

Storm of Arrows

You’ve learned a way to increase the number of uses of Hail of Arrows ability. Benefit: You can use Hail of Arrows a number of additional times per day equal to half your mythic rank. (mod)

546c0aa1250d46ecb2436e00751e87d0
StormArrow

Sunder Storm

When you succeed at a sunder combat maneuver check, you drive the shattered pieces of the item into the flesh of its wearer, dealing 1d6 + a number of points equal to your tier of divine damage. Additionally, as a full-round action, you can attempt a sunder combat maneuver against each opponent within reach. (mod)

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Mythic.SunderStorm

Swift Death

Your target assassination becomes a standard action. At 10th assassin level, it becomes a move action. (mod)

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SwiftDeath1

Tear Apart

Your sunder combat maneuver no longer disables armor, but rends it. If the check is successful, deal your weapon damage to the target and reduce the target’s armor bonus, natural armor bonus, or shield bonus by half your tier (minimum 1). If the creature has an enhancement bonus to the bonus you chose, reduce the normal bonus first, then apply any leftover reduction to the enhancement bonus. You can’t reduce the bonus below 0. (mod)

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Feat.GreaterSunderTabletop

Unbreakable Defense

You no longer have a limited amount of Defensive Stance rounds per day. (mod)

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UnbreakableDefance

Uncanny Grapple

Upon making a successful Savage Slam against a creature you are grappling, you can throw the target of your grapple up to 10 feet per tier, deal 1d6 points of divine damage per tier and the opponent lands prone. (mod)

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UncannyGrapple

Swashbuckler

Abundant Panache

Your every attack is a masterstroke.
Each time the swashbuckler hits with a light or one-handed piercing melee weapon, or redirects an enemy attack to another enemy, she regains 1 panache point.

bd2a0ac5ab534a3fbe668460c496e5da
AbundantPanacheFeat

Tabletop Tweaks Base

Abundant Blessing

You’ve learned a way to increase the number of uses of your Blessing ability.
Benefit: You can use Blessings a number of additional times per day equal to your mythic rank.

c6b0c4208ec246b3a7cce66e75a0c3fb
AbundantBlessingFeature

Abundant Bombs

You’ve leaned a way to increase the number of bombs you can use in a day.
Benefit: You can throw a number of additional bombs per day equal to twice your mythic rank.

b193280931c34a5ea83bfd94d9bfa01f
AbundantBombsFeature

Abundant Challenge

You’ve learned a way to increase the number of uses of your Challenge ability.
Benefit: You can use Challenge a number of additional times per day equal to half your mythic rank.

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AbundantChallengeFeature

Abundant Fervor

You’ve learned a way to increase the number of uses of your Fervor ability.
Benefit: You can use Fervor a number of additional times per day equal to your mythic rank.

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AbundantFervorFeature

Abundant Incense

You’ve learned a way to increase the number of rounds per day you can use Incense Fog.
Benefit: The number of rounds per day you can use Incense Fog increases by a number of rounds equal to your mythic rank.

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AbundantIncenseFeature

Abundant Lay On Hands

You’ve learned a way to increase the number of uses of your Lay on Hands ability.
Benefit: You can use Lay On Hands a number of additional times per day equal to your mythic rank.

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AbundantLayOnHandsFeature

Abundant Spell Kenning

Your mastery of magic allows you to more readily duplicate spells of other classes.
Benefit: You can use Spell Kenning a number of additional times per day equal to one third your mythic rank.

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AbundantSpellKenning

Adamantine Mind

Your mind is as hard as any armor, and is dangerous to engage.
You gain a bonus equal to your tier on saving throws against mind-affecting effects. Whenever you succeed at a save against a mind-affecting effect, the creature attacking you with that effect must succeed at a Will save (at the same DC) or be stunned for 1 round.

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AdamantineMind

Arcane Metamastery

As a swift action, you can pick any one metamagic feat you know that increases the slot level of the spell by up to 2 levels. For the next 10 rounds, you can apply this metamagic feat to any arcane spell you cast without increasing the spell slot used or casting time. You can’t have more than one use of this ability active at a time. If you use this ability again, any previous use immediately ends.
You can use this ability a number of times per day equal to 1 plus your mythic rank.

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ArcaneMetamastery

Armor Master

While wearing armor or wielding a shield, you reduce the armor check penalty by 1 per mythic rank and increase the maximum Dexterity bonus allowed by 1 per mythic rank. Additionally you reduce your arcane spell failure chance from armor and sheilds by 5% per mythic rank.

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ArmorMasterHomebrewFeature

Armor Master (Tabletop)

You don’t take an armor check penalty or incur an arcane spell failure chance when wearing the selected armor types or using any shield. In addition, the maximum Dexterity bonus of the selected armor type doesn’t apply to you.

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ArmorMasterSelection

Armored Might

You treat the armor bonus from your armor as 50% higher than normal, to a maximum increase of half your mythic rank plus one.

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ArmoredMightFeature

Eldritch Breach

You are adept at breaching magical defenses and overcoming resistance to your magic.
When attempting a caster level check to dispel an effect or overcome spell resistance roll twice and take the higher result.

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EldritchBreach

Elemental Bond

You are connected to one of the elemental planes. Select one elemental plane: air, earth, fire, or water. Whenever you cast a spell with a descriptor matching that plane, add your mythic rank to your caster level for that spell. You gain resistance 10 against an energy type associated with your chosen plane—electricity for air, acid for earth, fire for fire, and cold for water. At 6th tier, this resistance increases to 20. At 9th tier, this resistance increases to 30.

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ElementalBondSelection

Energy Conversion

Whenever you cast a spell with the acid, cold, electricity, or fire descriptor you can switch the energy type to a different one of those energy types. If the spell normally has its original energy type as a descriptor, it loses that descriptor and gains the new type as a descriptor. All other effects of the spell remain unchanged.

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EnergyConversion

Enhanced Blessings

You have moved closer to your deity and to the power it has over its blessings.
The effects from your blessings now last twice as long.

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EnhancedBlessingsFeature

Extra Mythic Feat

You gain a bonus mythic feat. You can take this mythic ability once.

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ExtraMythicFeatMythicAbility

Greater Arcane Metamastery

You can apply a metamagic feat with Arcane Metamastery that increases the slot level of the spell by up to 4 levels instead of 2.

60838fd7c2ab4685a36643761410062b
ArcaneMetamasteryGreater

Impossible Blessing

You feel a closer connection to your deity you serve.
You gain one more blessing, ignoring all blessing prerequisites.

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ImpossibleBlessingFeature

Impossible Speed

Your base land speed increases by 30 feet plus an additional 5 feet for every mythic rank.

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ImpossibleSpeedFeature

Maximized Critical

Whenever you score a critical hit, the weapon’s damage result is always the maximum possible amount you could roll. This doesn’t affect other dice added to the damage, such as from sneak attack or the flaming weapon special ability. For example, if you score a critical hit with a longsword (1d8/×2), treat the sword’s damage dice as if you had rolled 8 both times, then add any other damage bonuses that you would normally apply to a critical hit.

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MaximizedCritical

Mounted Maniac

Your unstoppable momentum while mounted is terrifying. Whenever you charge a creature while mounted, you can attempt an Intimidate check to demoralize all enemies within 30 feet of your target, adding your mythic rank to the result of the check.

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MountedManiacFeature

Mythic Banner

Your banner has been touched by mythic power and now protects those nearby.
All allies within 60 feet gain a +2 morale bonus to AC. They gain an additional bonus to AC against attack rolls made to confirm a critical hit equal to half your mythic rank.

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MythicBannerFeature

Mythic Bond

Your ranger’s bond ability is more powerful than most.
If your ranger’s bond is with your companions, you can activate the bond as a swift action, granting your allies your full favored enemy bonus instead of just half.

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MythicBondFeature

Mythic Spell Combat

The magus can use his spell combat and spellstrike abilities while casting or using spells from a spellbook granted by a mythic class.

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MythicSpellCombat

Precision Critical

Whenever you score a critical hit, double any extra precision damage dice, such as sneak attack damage. These dice are only doubled, not multiplied by the weapon’s critical modifier.

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PrecisionCritical

Second Order

You’re devotion to your order has granted you additional powers of another order.
You select a second order, gaining all its benifits.

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SecondOrderSelection

Second Patron

You’ve attracted the favor of a second patron.
You select a second patron, gaining all its benifits.

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SecondPatronFeature

Tome Of The Firebird

Mythic Kinetic Aegis

Mythic power augments your defensive wild talents. Core kinetic defenses now act as if you’d enhanceed them with a point of burn for free, gaining another virtual point at MR 3, 6, and 9

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MythicKineticDefenses

MAKING FRIENDS

Evolved Summons

Whenever you summon any creature they share all evolutions that your eidolon has.
Note: Summons will not change size, but will share the stat increases from the Large evolutions.

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EvolvedSummonsFeature

PATH OF RAGE

Mighty Demon Rage

Once per Demon Rage you may cast any spell fourth level or lower from the Demon spellbook as a swift action.

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Mighty Demon Rage1f060f9057a240b7a11a8d5987ef7a20

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