You can use your deity’s favored weapon as if it were a monk weapon.
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CrusadersFlurryUnlock
After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn.
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DimensionalAgilityFeature
As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.
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DimensionalAssaultFeature
You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If you do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.
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DimensionalDervishFeature
While using flurry of blows to make melee attacks, you can forgo your melee attack to make a Persuasion (bluff) check to feint an opponent.
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FeintingFlurry
You can use dimension door as a spell-like ability.
You can use this feat’s benefit once per day, plus an additional time per day for every 5 character levels.
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FlickeringStepFeature
While using the Snake Style feat, when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity.
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SnakeFangFeature
You gain a +4 bonus to CMD against trip combat maneuvers and on Athletics checks and saving throws against ground effects. While using the Snake Style feat, you receive +4 bonus on attack roll made to confirm critical hits with unarmed weapons.
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SnakeSidewindFeature
You gain a +2 dodge bonus to AC and you can deal piercing damage with your unarmed strikes.
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SnakeStyleFeature
As a standard action, you can make a single ranged thrown weapon attack at your full attack bonus with the chosen weapon. If you hit, you deal damage normally and can make a second attack (at your full attack bonus) against a target within one range increment of the first. You determine cover for this attack from the first target’s space instead of your space.
You can make only one additional attack per round with this feat. If you have Vital Strike, Improved Vital Strike, or Greater Vital Strike, you can add the additional damage from those feats to the initial ranged attack (but not the second attack).
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StartossCometFeature
When you hit an opponent while using the Startoss Comet feat, you can continue to make attacks against foes that are within one range increment of all previous opponents. You determine cover for each attack from the most recently hit foe’s space instead of your space, and you cannot attack an individual foe more than once during this attack action.
You can make a maximum number of additional attacks equal to 1 + 1 per 5 points of base attack bonus you possess. If you have Vital Strike, Improved Vital Strike, or Greater Vital Strike, you can add the additional damage from those feats to the initial ranged attack (but not any subsequent attacks).
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StartossShowerFeature
Choose one weapon from the thrown fighter weapon group. While using this style and the chosen weapon, you gain a bonus on damage rolls made with the weapon equal to 2 + 2 per style feat you possess that lists Startoss Style as a prerequisite (maximum +6 damage).
You cannot use this ability if you are carrying a weapon or a shield in your off hand (except for a buckler).
Special: In addition to the chosen weapon, a character with this feat and the Weapon Training (Thrown weapons) class feature can use Startoss Style with any thrown weapons that she wields in one hand.
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StartossStyleFeature
Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric or inquisitor spell lists. Add these spells to your antipaladin spell list as antipaladin spells of the appropriate level. Once chosen, these spells cannot be changed.
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AntipaladinUnsanctionedKnowledge
Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric or inquisitor spell lists. Add these spells to your paladin spell list as paladin spells of the appropriate level. Once chosen, these spells cannot be changed.
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PaladinUnsanctionedKnowledge