Pathfinder Wrath of the Righteous Mod Blueprint Database


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Butchering Axe

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ButcheringAxeStandard

Butchering Axe +1

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ButcheringAxePlus1

Butchering Axe +2

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ButcheringAxePlus2

Butchering Axe +3

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ButcheringAxePlus3

Butchering Axe +4

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ButcheringAxePlus4

Butchering Axe +5

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ButcheringAxePlus5

Divine Trident

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DivineTridentWeapon

Flame Blade

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FlameBladeWeapon

Impactful Butchering Axe +1

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ButcheringAxePlus1Impact

Impactful Butchering Axe +3

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ButcheringAxePlus3Impact

Impactful Butchering Axe +5

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ButcheringAxePlus5Impact

Impactful Evil Outsider Bane Butchering Axe +5

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ButcheringAxePlus5ImpactBaneEvil

Produce Flame

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ProduceFlameWeapon

Expanded Content

Bunch of Goodberries

When eaten goodberries heal 2d4 point of damage, however if they are eaten more than once every 24 hours they can make the creature that ate them sick for a short time.

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GoodberryItem

Early Rider

This amulet allows the wearer to cast Reduce Person as a 6th level wizard once pey day.

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AmuletEarlyRider

Scroll of Arcane Concordance

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ScrollOfArcaneConcordance

Scroll of Blood Mist

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ScrollOfBloodMist

Scroll of Clay Skin

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ScrollOfClaySkin

Scroll of Dance of a Hundred Cuts

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ScrollOfDanceOfAHundredCuts

Scroll of Dance of a Thousand Cuts

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ScrollOfDanceOfAThousandCuts

Scroll of Deadly Finale

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ScrollOfDeadlyFinale

Scroll of Dust of Twilight

8eced4ac2764415ca8af739ac3192faa
ScrollOfDustOfTwilight

Scroll of Entropic Shield

4e04cdf7133c4f1d94852752388d1331
ScrollOfEntropicShield

Scroll of Fury of the Sun

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ScrollOfFuryOftheSun

Scroll of Gloomblind Bolts

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ScrollOfGloomblindBolts

Scroll of Goodberry

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ScrollOfGoodberry

Scroll of Greater Shield of Fortification

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ScrollOfShieldOfFortificationGreater

Scroll of Hollow Blades

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ScrollOfHollowBlades

Scroll of Hydraulic Push

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ScrollOfHydraulicPush

Scroll of Hypnotic Pattern

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ScrollOfHypnoticPattern

Scroll of Inflict Pain

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ScrollOfInflictPain

Scroll of Inflict Pain, Mass

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ScrollOfInflictPainMass

Scroll of King’s Castle

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ScrollOfKingsCastle

Scroll of Moonstruck

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ScrollOfMoonstruck

Scroll of Particulate Form

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ScrollOfParticulateForm

Scroll of Purging Finale

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ScrollOfPurgingFinale

Scroll of Reviving Finale

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ScrollOfRevivingFinale

Scroll of Rigor Mortis

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ScrollOfRigorMortis

Scroll of Scourge of the Horsemen

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ScrollOfScourgeOfTheHorsemen

Scroll of Shambler

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ScrollOfShambler

Scroll of Shield of Fortification

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ScrollOfShieldOfFortification

Scroll of Shillelagh

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ScrollOfShillelagh

Scroll of Slipstream

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ScrollOfSlipstream

Scroll of Steam Ray Fusillade

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ScrollOfSteamRayFusilladeh

Scroll of Stunning Finale

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ScrollOfStunningFinale

Scroll of Wall of Fire

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ScrollOfWallOfFire

Scroll of Wooden Phalanx

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ScrollOfWoodenPhalanx

Scroll of Zephyr’s Fleetness

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ScrollOfZephyrsFleetness

Homebrew Archetypes

Cold Iron Two-Bladed Sword

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MagicSwordWeaponSecond

Everlight

Only those that are bards and of good alignment may wield this blade. The blade Everlight is a blade forged for the champion of Sarenrae. This blade has aided many and protected many more with the divine gift of the Dawnflower’s Hymn. The wielder gains the feat lingering song and when the enemy is struck they take 2d6 extra divine damage.

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SarSword5

Longsword

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MagicSwordWeapon

Scimitar of Sarenrae

Only those that are bards and of good alignment may wield this blade. A blade blessed by Sarenrae, wielded by those who serve her. The wielder gains the feat lingering song.

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SarSword1

Scimitar of Sarenrae +2

Only those that are bards and of good alignment may wield this blade. A blade blessed by Sarenrae, wielded by those who serve her. The wielder gains the feat lingering song.

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SarSword2

Scimitar of Sarenrae +3

Only those that are bards and of good alignment may wield this blade. A blade blessed by Sarenrae, wielded by those who serve her. The wielder gains the feat lingering song. When the enemy is struck they take 1d6 extra divine damage.

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SarSword3

Scimitar of Sarenrae +4

Only those that are bards and of good alignment may wield this blade. A blade blessed by Sarenrae, wielded by those who serve her. The wielder gains the feat lingering song. When the enemy is struck they take 2d6 extra divine damage.

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SarSword4

Kineticist Elements Expanded

Autumn Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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AutumnKineticBladeWeapon

Force Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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ForceKineticBladeWeapon

Gravity Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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GravityKineticBladeWeapon

Negative Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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NegativeKineticBladeWeapon

Positive Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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PositiveKineticBladeWeapon

Spring Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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SpringKineticBladeWeapon

Summer Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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SummerKineticBladeWeapon

Telekinetic Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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AetherKineticBladeWeapon

Verdant Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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VerdantKineticBladeWeapon

Void Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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VoidKineticBladeWeapon

Winter Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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WinterKineticBladeWeapon

Wood Blast

Element: universal
Type: form infusion
Level: 1
Burn: 1
Associated Blasts: any
Saving Throw: none
You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.

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WoodKineticBladeWeapon

Miscellaneous Tweaks and Fixes

Helmet of the Abyss Killer

According to legend, this helmet belonged to a mighty warrior who was doomed to endlessly slay hordes of demons. It doesn’t seem to have any magic, but it looks formidable.

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KillerHelm_easterEgg

Mythic Arcanist

Scroll of Force Armor

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ScrollOfForceArmor

Scroll of Mage Armor II

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ScrollOfMageArmor2

Scroll of Mage Armor III

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ScrollOfMageArmor3

Scroll of Mage Armor IV

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ScrollOfMageArmor4

Scroll of Magic Missile, Greater

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ScrollOfMagicMissileGreater

Scroll of Magic Missile, Mastered

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ScrollOfMagicMissileMastered

Scroll of Shield II

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ScrollOfMageShield2

The One Pearl

The One Pearl

The pearl of power that combines powers of all other pearls that owner possesses.

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OnePearlItem

PrestigePlus

Emblem of Greed

You form a burning glaive using your magic. The weapon is appropriate to your size and has a +1 enhancement bonus and the flaming weapon special ability. When wielding the glaive, you are considered proficient with it and use your caster level as your base attack bonus (which may give you multiple attacks). The glaive’s enhancement bonus increases to +2 at caster level 15th, and +3 at caster level 19th. This spell is not cumulative with greater magic weapon or any other spell that might modify the weapon in any way. (mod)

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EmblemGreedWeapon

Emblem of Greed

You form a burning glaive using your magic. The weapon is appropriate to your size and has a +1 enhancement bonus and the flaming weapon special ability. When wielding the glaive, you are considered proficient with it and use your caster level as your base attack bonus (which may give you multiple attacks). The glaive’s enhancement bonus increases to +2 at caster level 15th, and +3 at caster level 19th. This spell is not cumulative with greater magic weapon or any other spell that might modify the weapon in any way. (mod)

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EmblemGreedWeapon2

Emblem of Greed

You form a burning glaive using your magic. The weapon is appropriate to your size and has a +1 enhancement bonus and the flaming weapon special ability. When wielding the glaive, you are considered proficient with it and use your caster level as your base attack bonus (which may give you multiple attacks). The glaive’s enhancement bonus increases to +2 at caster level 15th, and +3 at caster level 19th. This spell is not cumulative with greater magic weapon or any other spell that might modify the weapon in any way. (mod)

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EmblemGreedWeapon3

Psionics

Mind Blade

A blade formed by a Soulknife

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MindBladeLightItem

Mind Blade

A blade formed by a Soulknife

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MindBladeSwordItem

Mind Blade

A blade formed by a Soulknife

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MindBladeHeavyItem

Mind Bolt (Long Range)

A bolt of psionic energy

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MindBoltLongItem

Mind Bolt (Medium Range)

A bolt of psionic energy

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MindBoltMediumItem

Mind Bolt (Short Range)

A bolt of psionic energy

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MindBoltShortItem

Mind Tower Shield

A Tower-shield made of Psychic Energy

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MindTowerShieldItem

Tabletop Tweaks Base

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeBastardSword

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

8664d1cf3416435fbd0762e732e26d7f
BlackBladeBattleaxe

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeDuelingSword

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

f7e796dae10c4d8488b82243bc023dc9
BlackBladeDwarvenWaraxe

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

f7a4c82b3d39413e98693837b6951c86
BlackBladeFalcata

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

00d6870db5b94b21896ed0df6d2b2c80
BlackBladeHandaxe

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeKama

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeKukri

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

8971a32ad329470a982ef74901efa6b1
BlackBladeLongsword

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeRapier

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeScimitar

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeShortsword

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

c4f511b1f3484ff2bc8679ed76ff94b8
BlackBladeSickle

Black Blade

A black blade’s enhancement bonus increases as it gains levels. It is +1 at level 1 and increases by 1 every 4 levels thereafter. A black blade cannot be wielded by anyone other than its owner.

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BlackBladeSawtoothSabre

Burning Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day burning, as though using the Burning Spell feat.
Regular rods can be used with spells of 6th level or lower.
Burning Spell: When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2x the spell’s actual level at the start of its next turn. The damage is acid or fire, as determined by the spell’s descriptor.

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MetamagicRodNormalBurning

Elemental — Acid Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
You may replace a spell’s normal damage with acid or split the spell’s damage, so that half is acid and half is of its normal type.

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MetamagicRodNormalElementalAcid

Elemental — Cold Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
You may replace a spell’s normal damage with cold or split the spell’s damage, so that half is cold and half is of its normal type.

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MetamagicRodNormalElementalCold

Elemental — Electricity Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
You may replace a spell’s normal damage with electricity or split the spell’s damage, so that half is electricity and half is of its normal type.

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MetamagicRodNormalElementalElectricity

Elemental — Fire Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Regular rods can be used with spells of 6th level or lower.
Elemental Spell: You may replace a spell’s normal damage with fire or split the spell’s damage, so that half is fire and half is of its normal type.

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MetamagicRodNormalElementalFire

Encouraging Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day encouraging, as though using the Encouraging Spell feat.
Regular rods can be used with spells of 6th level or lower.
Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1.

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MetamagicRodNormalEncouraging

Flaring Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day flaring, as though using the Flaring Spell feat.
Regular rods can be used with spells of 6th level or lower.
Flaring Spell: A flaring spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell.
A flaring spell only affects spells with a fire, light, or electricity descriptor.

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MetamagicRodNormalFlaring

Greater Burning Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day burning, as though using the Burning Spell feat.
Greater rods can be used with spells of 9th level or lower.
Burning Spell: When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2x the spell’s actual level at the start of its next turn. The damage is acid or fire, as determined by the spell’s descriptor.

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MetamagicRodGreaterBurning

Greater Elemental — Acid Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
You may replace a spell’s normal damage with acid or split the spell’s damage, so that half is acid and half is of its normal type.

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MetamagicRodGreaterElementalAcid

Greater Elemental — Cold Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
You may replace a spell’s normal damage with cold or split the spell’s damage, so that half is cold and half is of its normal type.

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MetamagicRodGreaterElementalCold

Greater Elemental — Electricity Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
You may replace a spell’s normal damage with electricity or split the spell’s damage, so that half is electricity and half is of its normal type.

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MetamagicRodGreaterElementalElectricity

Greater Elemental — Fire Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Greater rods can be used with spells of 9th level or lower.
Elemental Spell: You may replace a spell’s normal damage with fire or split the spell’s damage, so that half is fire and half is of its normal type.

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MetamagicRodGreaterElementalFire

Greater Encouraging Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day encouraging, as though using the Encouraging Spell feat.
Greater rods can be used with spells of 9th level or lower.
Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1.

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MetamagicRodGreaterEncouraging

Greater Flaring Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day flaring, as though using the Flaring Spell feat.
Greater rods can be used with spells of 9th level or lower.
Flaring Spell: A flaring spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell.
A flaring spell only affects spells with a fire, light, or electricity descriptor.

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MetamagicRodGreaterFlaring

Greater Intensified Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day intensified, as though using the Intensified Spell feat.
Greater rods can be used with spells of 9th level or lower.
Intensified Spell: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat.

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MetamagicRodGreaterIntensified

Greater Piercing Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day piercing, as though using the Piercing Spell feat.
Greater rods can be used with spells of 9th level or lower.
Piercing Spell: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.

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MetamagicRodGreaterPiercing

Greater Rime Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day rime, as though using the Rime Spell feat.
Greater rods can be used with spells of 9th level or lower.
Rime Spell: A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This feat only affects spells with the cold descriptor.

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MetamagicRodGreaterRime

Intensified Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day intensified, as though using the Intensified Spell feat.
Regular rods can be used with spells of 6th level or lower.
Intensified Spell: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat.

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MetamagicRodNormalIntensified

Lesser Burning Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day burning, as though using the Burning Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Burning Spell: When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2x the spell’s actual level at the start of its next turn. The damage is acid or fire, as determined by the spell’s descriptor.

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MetamagicRodLesserBurning

Lesser Elemental — Acid Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
You may replace a spell’s normal damage with acid or split the spell’s damage, so that half is acid and half is of its normal type.

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MetamagicRodLesserElementalAcid

Lesser Elemental — Cold Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
You may replace a spell’s normal damage with cold or split the spell’s damage, so that half is cold and half is of its normal type.

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MetamagicRodLesserElementalCold

Lesser Elemental — Electricity Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
You may replace a spell’s normal damage with electricity or split the spell’s damage, so that half is electricity and half is of its normal type.

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MetamagicRodLesserElementalElectricity

Lesser Elemental — Fire Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day elemental, as though using the Elemental Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Elemental Spell: You may replace a spell’s normal damage with fire or split the spell’s damage, so that half is fire and half is of its normal type.

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MetamagicRodLesserElementalFire

Lesser Encouraging Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day encouraging, as though using the Encouraging Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1.

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MetamagicRodLesserEncouraging

Lesser Flaring Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day flaring, as though using the Flaring Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Flaring Spell: A flaring spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell.
A flaring spell only affects spells with a fire, light, or electricity descriptor.

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MetamagicRodLesserFlaring

Lesser Intensified Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day intensified, as though using the Intensified Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Intensified Spell: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat.

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MetamagicRodLesserIntensified

Lesser Piercing Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day piercing, as though using the Piercing Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Piercing Spell: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.

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MetamagicRodLesserPiercing

Lesser Rime Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day rime, as though using the Rime Spell feat.
Lesser rods can be used with spells of 3rd level or lower.
Rime Spell: A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This feat only affects spells with the cold descriptor.

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MetamagicRodLesserRime

Piercing Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day piercing, as though using the Piercing Spell feat.
Regular rods can be used with spells of 6th level or lower.
Piercing Spell: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.

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MetamagicRodNormalPiercing

Potion of Cloak Of Winds

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PotionOfCloakOfWinds

Rime Metamagic Rod

This rod grants its wielder the ability to make up to three spells they cast per day rime, as though using the Rime Spell feat.
Regular rods can be used with spells of 6th level or lower.
Rime Spell: A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. This feat only affects spells with the cold descriptor.

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MetamagicRodNormalRime

Scroll of Accursed Glare

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ScrollOfAccursedGlare

Scroll of Age Resistance

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ScrollOfAgeResistance

Scroll of Age Resistance, Greater

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ScrollOfAgeResistanceGreater

Scroll of Age Resistance, Lesser

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ScrollOfAgeResistanceLesser

Scroll of Cloak Of Winds

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ScrollOfCloakOfWinds

Scroll of Greater Stunning Barrier

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ScrollOfStunningBarrierGreater

Scroll of Inflict Pain

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ScrollOfInflictPain

Scroll of Inflict Pain, Mass

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ScrollOfInflictPainMass

Scroll of Long Arm

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ScrollOfLongArm

Scroll of Mage’s Disjunction

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ScrollOfMagesDisjunction

Scroll of Sands Of Time

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ScrollOfSandsOfTime

Scroll of Shadow Enchantment

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ScrollOfShadowEnchantment

Scroll of Shadow Enchantment, Greater

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ScrollOfShadowEnchantmentGreater

Scroll of Spellcurse

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ScrollOfSpellcurse

Scroll of Web Bolt

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ScrollOfWebBolt

Toggleable Throwing Weapons

Adamantine Icy Burst Starknife +3

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TTWThrownModeAdamantineFrostBurstStarknifePlus3

Agile Dagger +1

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TTWThrownModeDaggerAgilePlus1

Agile Starknife +1

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TTWThrownModeStarknifeAgilePlus1

Aldinach’s Retribution

This +5 speed elder caustic dagger allows its wearer to cast poison breath spell 3 times per day as a 20th level druid.

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TTWThrownModeAldinachsRetributionItem

Arcane Protector

This +1 dagger grants its wielder a +3 dodge bonus to AC and immunity to nauseated condition.

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TTWThrownModeArcaneProtector

Attrition Dagger

Once a round, when this +1 dagger lands a hit on an enemy, it deals them 1 Constitution ability damage. This power can’t lower the target’s Constitution ability score below 5.

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TTWThrownModeAttritionDaggerItem

Black Star

Whenever this +5 unholy starknife confirms a critical hit, it has a chance to cast either slay living, confusion or crushing despair spell on the target.

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TTWThrownModeBlackStarItem

Brilliant Energy Keen Dagger +3

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TTWThrownModeDaggerPlus3BrilliantEnergyKeenItem

Chaos Shard

This +2 dagger has a chance to confuse enemy on a hit.

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TTWThrownModeChaosShardDaggerItem

Cold Iron Dagger

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TTWThrownModeColdIronDagger

Cold Iron Dagger +1

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TTWThrownModeColdIronDaggerPlus1

Cold Iron Masterwork Dagger

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TTWThrownModeColdIronMasterworkDagger

Cold Iron Masterwork Starknife

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TTWThrownModeColdIronMasterworkStarknife

Cold Iron Starknife

Thrown Starknife

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TTWThrownModeColdIronStarknife

Cold Iron Starknife +1

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TTWThrownModeColdIronStarknifePlus1

Corrosive Dagger +1

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TTWThrownModeDaggerCorrosivePlus1

Corrosive Dagger +2

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TTWThrownModeDaggerCorrosivePlus2

Corrosive Starknife +1

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TTWThrownModeStarknifeCorrosivePlus1

Corrosive Starknife +2

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TTWThrownModeStarknifeCorrosivePlus2

Cruel Fate

Whenever the wielder of this +5 cruel bleed dagger lands a first hit against a new enemy, that enemy must pass a Fortitude saving throw (DC 30) or become vulnerable to Piercing damage for 2 rounds.

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TTWThrownModeDaggerOfFateSecondItem

Cruel Necrotic Dagger +5

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TTWThrownModeCruelNecroticDaggerPlus5

Decaying Dagger

This +2 dagger grants the wielder an ability to use the Curse of Undead ability 3 times per day.
Curse of Undead: All living enemies in a 30-foot area must pass a Will saving throw (DC 24) or start slowly turning into the undead. Each turn the affected creature takes 1d4 Constitution damage. Positive energy and cure spells hurt it, like it was undead.

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TTWThrownModeDecayingDaggerItem

Deceiver

This +3 agile dagger has its reach increased by 5 feet. It grants its wielder a +5 luck bonus on all Stealth skill checks, and the ability to cast displacement spell once per day as a 5th level wizard.

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TTWThrownModeTheDeceiverItem

Deep Rip

Each time the wielder of this +5 dagger lands a hit with it after hitting the same target with the Soft Cut dagger, the enemy suffers additional 2d6 + Str modifier slashing damage. If this weapons deals damage against a prone or paralyzed creature first time in a round, it deals double the weapon damage.

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TTWThrownModeDeepRipItem

Dormition

This +5 undead bane dagger grants its wielder a +2 bonus to death effects’ DCs and saving throws against them, and deals additional 1d6 positive energy damage.

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TTWThrownModeFinalDeathDaggerItem

Edge of Force

Whenever the wielder of this +2 cold iron dagger casts a spell with force descriptor, it deals additionally 2 force damage per dice rolled.

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TTWThrownModeDaggerOfLifeItem

Edict

Whenever this +4 mithral speed dagger lands a hit, it imposes a -3 penalty to target’s Will score for 1 minute.

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TTWThrownModeEdictItem

Finnean

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TTWThrownModeFinneanDaggerStage3Lich

Finnean

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TTWThrownModeFinneanStarknifeStage3Lich

Finnean the Talking Weapon

This is a +1 cold iron ghost touch weapon.

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TTWThrownModeFinneanDaggerStage1

Finnean the Talking Weapon

This is a +3 ghost touch heartseeker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

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TTWThrownModeFinneanDaggerStage2

Finnean the Talking Weapon

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TTWThrownModeFinneanDaggerStage3Base

Finnean the Talking Weapon

This is a +1 cold iron ghost touch weapon.

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TTWThrownModeFinneanStarknifeStage1

Finnean the Talking Weapon

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TTWThrownModeFinneanStarknifeStage3Base

Finnean the Talking Weapon

This is a +3 ghost touch heartseeker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

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TTWThrownModeFinneanStarknifeStage2

Flaming Dagger +1

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TTWThrownModeDaggerFlamingPlus1

Flaming Dagger +2

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TTWThrownModeDaggerFlamingPlus2

Flaming Starknife +1

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TTWThrownModeStarknifeFlamingPlus1

Flaming Starknife +2

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TTWThrownModeStarknifeFlamingPlus2

Flaming Starknife +3

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TTWThrownModeStarknifeFlamingPlus3

Fortune’s Temper

Whenever the wielder of this +3 holy starknife confirms a critical hit with it, all their allies in a 40-foot area are affected with the effect of the prayer spell for 6 rounds.

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TTWThrownModeFortunesTemperItem

Frailty

This +1 ghost touch dagger grants its wielder the ability to cast bestow curse (curse of weakness) spell once per day as a 7th level wizard.

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TTWThrownModeDaggerofWeakness

Frost Dagger +1

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TTWThrownModeDaggerFrostPlus1

Frost Dagger +2

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TTWThrownModeDaggerFrostPlus2

Frost Shock Starknife +1

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TTWThrownModeStarknifeFrostShockPlus1

Frost Starknife +1

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TTWThrownModeStarknifeFrostPlus1

Frost Starknife +2

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TTWThrownModeStarknifeFrostPlus2

Gift of Blood

This is a +3 cold iron dagger that was used in weird rituals and is still thirsty for blood. While the wielder of the dagger is in combat, each time someone dies, the dagger increases its potency. The wielder can use its power to make any spell empowered, as though using the Empower Spell feat. Each usage spends one potency.

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TTWThrownModeGiftOfBloodItem

Hasty Eradicator

This +2 dagger allows the wielder to make two additional attacks during a full attack action. This effect doesn’t stack with the effect of the haste spell.

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TTWThrownModeHastyEradicatorItem

Holy Dagger +3

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TTWThrownModePulura_RewardDagger

Holy Starknife +3

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TTWThrownModeStarknifeHolyPlus3

Holy Thrown Starknife +1

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TTWThrownModeStarknifeHolyPlus1

Joke of Fate

Whenever this +3 agile starknife lands a hit, the target must pass a Will saving throw (DC 24) or become cursed. This curse reverses the effect of positive energy: if it healed this creature before, now it deals damage, and vice versa.

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TTWThrownModeJokeOfFateItem

Keen Dagger +1

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TTWThrownModeDaggerKeenPlus1

Keen Shock Starknife +1

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TTWThrownModeStarknifeKeenShockPlus1

Keen Starknife +1

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TTWThrownModeStarknifeKeenPlus1

Keen Starknife +2

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TTWThrownModeStarknifeKeenPlus2

Keen Starknife +5

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TTWThrownModeStarknifeKeenPlus5

Lethal Conductor

This +5 shock dagger grants its wielder a +5 competence bonus on Use Magic Device skill checks and a +4 competence bonus on touch attack rolls.

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TTWThrownModeLethalConductorItem

Lightning Duelist

This +1 dagger grants its wielder a +4 insight bonus to Initiative rolls and +1 dodge bonus to AC. Attacks with it deal additional 1d6 electricity damage.

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TTWThrownModeLightningDuelistDagger

Masterwork Dagger

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TTWThrownModeMasterworkDagger

Masterwork Starknife

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TTWThrownModeMasterworkStarknife

Merciful Fate

This +5 living bane dagger deals additional 4d6 piercing damage to bleeding enemies on a successful hit. In addition, whenever the wielder delivers a Coup de Grace, they gain a +2 morale bonus on attack and damage rolls for 1 round.

81b5e6677b8ad4afe55cc3a3023a4792
TTWThrownModeDaggerOfFateFirstItem

Neverending Journey

Whenever this +5 holy starknife lands a hit, it dazzles the target for 1d4 rounds, and has a chance to cast blindness spell (Fortitude save, DC 21) on it.

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TTWThrownModeStarbladeItem

Pocket Lightning

Whenever the wielder of this +4 shocking burst starknife lands a sneak attack on an enemy, the enemy loses 5 spell resistance for 1 round.

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TTWThrownModePocketLightningItem

Purple Stone Knife

This +1 dagger adds +1 to the DC for all saving throws against spells from the Evocation school the wielder casts.

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TTWThrownModeCrystalDaggerItem

Retriever’s Claw

This +2 cold iron dagger has an increased critical multiplier of ×3.

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TTWThrownModeAssassinsEdgeItem

Rusty Dagger

Attacks made with this weapon suffer a -2 penalty on the attack roll.

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TTWThrownModeStandardDagger_Rusty

Scorpion Sting

This is a +5 caustic dagger.

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TTWThrownModeScorpionStingItem

Shiny Dagger

Whenever this +1 cold iron dagger confirms a critical hit, the target becomes blind for 1 round.

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TTWThrownModeShinyDaggerItem

Shock Dagger +1

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TTWThrownModeDaggerShockPlus1

Shock Dagger +2

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TTWThrownModeDaggerShockPlus2

Shock Starknife +1

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TTWThrownModeStarknifeShockPlus1

Shock Starknife +2

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TTWThrownModeStarknifeShockPlus2

Soft Cut

This +5 dagger deals 1 slashing damage instead of 1d4 piercing damage. However, when dual-wielded along with the Deep Rip dagger, Soft Cut activates its additional power.

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TTWThrownModeSoftCutItem

Sosiel’s Knife

This weapon, skillfully forged from bright steel, is a +1 dagger. It is good-aligned and thus bypasses the corresponding damage reduction. On the sheathe, the name of the former owner is imprinted: “Sosiel Vaenic”.

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TTWThrownModeDaggerSosielPlus1Item

Speed Dagger +2

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TTWThrownModeDaggerSpeedPlus2

Speed Starknife +4

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TTWThrownModeStarknifeSpeedPlus4

Tangled Claws

Whenever this +4 feybane starknife lands a hit, it has a chance to entangle the target.

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TTWThrownModeTangledClawsItem

Thrown Dagger

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TTWThrownModeJaethalDagger

Thrown Dagger

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TTWThrownModeLargeStandardDagger

Thrown Dagger

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TTWThrownModeStandardDagger

Thrown Dagger +1

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TTWThrownModeDaggerPlus1

Thrown Dagger +2

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TTWThrownModeDaggerPlus2

Thrown Dagger +3

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TTWThrownModeDaggerPlus3

Thrown Dagger +4

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TTWThrownModeDaggerPlus4Item

Thrown Dagger +4

This +4 dagger grants its wielder a +5 bonus to Stealth skill checks and increases sneak attack damage with any weapon by 1d6 damage.

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TTWThrownModeDarkwindDagger

Thrown Dagger +5

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TTWThrownModeDaggerPlus6

Thrown Dagger +5

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TTWThrownModeDaggerPlus5

Thrown Starknife

Thrown Starknife

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TTWThrownModeLargeStandardStarknife

Thrown Starknife

Thrown Starknife

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TTWThrownModeStandardStarknife

Thrown Starknife +1

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TTWThrownModeStarknifePlus1

Thrown Starknife +2

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TTWThrownModeStarknifePlus2

Thrown Starknife +3

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TTWThrownModeStarknifePlus3

Thrown Starknife +4

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TTWThrownModeStarknifePlus4

Thrown Starknife +5

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TTWThrownModeStarknifePlus5

Troublemaker

This weapon is a +2 flaming anarchic agile dagger.

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TTWThrownModeTroubleMakerItem

Undead Bane Starknife +2

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TTWThrownModeStarknifeBaneUndeadPlus2

Unholy Dagger +5

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TTWThrownModeDaggerUnholyPlus5

Venomous Petals

This +5 caustic starknife deals additional 4d6 acid damage on sneak attacks.

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TTWThrownModeVenomousPetalsItem

Virtuous Starknife

This +1 cold iron starknife deals an additional 1d3 damage to evil creatures.

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TTWThrownModeStarknifeOfVirtueItem

Your Phylactery

This item grants its wearer Deadly Magic ability. If the wearer already has Deadly Magic, it grants them two additional uses. In addition, once per day, whenever the wearer’s health falls below 0, it is restored to a maximum. Can only be equipped by a Lich.

abda1ee6e91d0abb2dfc07d398cdd03b
TTWThrownModePlayersPhylacteryDaggerItem

Tome Of The Firebird

Bracers Of The Avenging Knight

These silver bracers are polished to a mirrored sheen, but otherwise shift their appearance to match whatever suit of armor they are worn with.
If the wearer has levels in a class that grants a smite ability (such as a paladin or hellknight), her smite damage is treated as though she were a member of that class four levels higher..

22fa63d002fd4dda9314b88e479d0d66
BracersOfTheAvengingKnight

Bracers Of The Merciful Knight

These golden bracers are engraved with images of celestial creatures.
When worn by a paladin, she is considered four levels higher for the purposes of determining the uses per day and healing provided by her lay on hands class feature. This does not increase the power of her Channel Energy ability.

be9ce397fa484727943bcd85b90f3b19
BracersOfTheMercifulKnight

MAKING FRIENDS

Scroll of Draconic Ally Black

dd8d633255c34a81b7ba35cfce40fab7
SummonDraconicAllyBlackScroll

Scroll of Draconic Ally Blue

8743fd92518547c4bafe62500ba592fa
SummonDraconicAllyBlueScroll

Scroll of Draconic Ally Brass

820223e20ed84638b2c38167a9a82c8e
SummonDraconicAllyBrassScroll

Scroll of Draconic Ally Green

884d4b5174cc4618933cac062ec740cc
SummonDraconicAllyGreenScroll

Scroll of Draconic Ally Red

8fa76462153d4c5f98b811bc0ed4f409
SummonDraconicAllyRedScroll

Scroll of Draconic Ally Silver

aea526872cdb449cb89f61ea7643ec78
SummonDraconicAllySilverScroll

Scroll of Draconic Ally White

e1faa93707144ac99b3d9fbd34b02313
SummonDraconicAllyWhiteScroll

Scroll of Release The Hounds

b8ddfdb7f55f4b84a81837b9ce018f63
SummonReleaseTheHoundsScroll

Scroll of Summon 1d3 Cats

411249359c9c442c9db2bf453014b857
SummonMinorMonsterCatScroll

Scroll of Summon 1d3 Red Pandas

336250079c6a4615a5549ab0692da8ce
SummonMinorMonsterRedPandaScroll

Scroll of Summon 1d3 Schirs

d6b546dd98de4530ada361ea0d6f0666
SummonLesserDemonSchirScroll

Scroll of Summon 1d4+1 Vermleks

3a1cb0acbd38434aa7c83ddca2d281ec
SummonLesserDemonVermlekScroll

Scroll of Summon Brimorak

7cb3c50a6d3a4d9e91a17fa0668735a1
SummonLesserDemonBrimorakScroll

Scroll of Summon Cacodaemon

873b5ea738bd4c0cabb25190b624133c
SummonCacodaemonScroll

Scroll of Summon Cacodaemon, Greater

70e1b394e1cc4bd99c3832f067f32868
SummonCacodaemonGreaterScroll

Scroll of Summon Erinyes

b9c7d35afa9440ba8d00fa736ccbed0e
SummonErinyesScroll

Scroll of Summon Incubus

3d1aaf3d677949ffa8f8573884ce0d60
SummonLesserDemonIncubusScroll

Scroll of Summon Meladaemon

237c1ef85d4d4c9888446d4c751951b2
SummonMeladaemonScroll

Scroll of Summon Stampede

cab7d19b4d904fa68d7f96a4eda383ab
SummonStampedeScroll

Scroll of Summon Swarm

2ab579f66d244bccb96e4c96b0ab8162
SummonSwarmScroll

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