Pathfinder Wrath of the Righteous Mod Blueprint Database


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Feats

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Adept Channel

You gain the channel energy class feature, as a cleric, usable 2 times per day. This ability otherwise functions like the cleric’s channel energy ability, except that your effective cleric level is equal to your divine spellcasting class level –3. Unlike a cleric, however, the number of times per day you may channel energy is not affected by your Charisma modifier.

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AdeptChannelSelection

Aspect of the Beast

Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.

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AspectoftheBeastSelection

Blooded Arcane Strike

While you are bloodraging, you don‘t need to spend a swift action to use your Arcane Strike it is always in effect.

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BloodArcaneStrikeFeature

Channel Smite

Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.

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ChannelSmiteFeature

Discordant Voice

Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition.

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DiscordantVoice

Exotic Weapon Proficiency

Choose one type of exotic weapon, such as the dueling sword or sai. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.

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UndeadExoticWeaponProficiency

Extra Channel (Cleric)

You can channel energy two additional times per day.

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ExtraChannel

Extra Channel (Oracle)

You can channel energy two additional times per day.

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ExtraChannelLoreKeeper

Extra Death Vow

When selecting this feat you gain 2 extra uses of death vow. This feat can be selected multiple times.

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ExtraDeathVow

Extra Hex(Scarred Witch Doctor)

Select an extra hex.

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ExtraHexSelection

Extra Inspiration

You gain three extra use per day of inspiration in your inspiration pool.

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ExtraInspiration

Extra Lay On Hands(Champion)

Benefit: You can use your lay on hands ability two additional times per day.
Special: You can gain Extra Lay On Hands multiple times. Its effects stack.

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ChampionExtraLayonHands

Extra Performance

You can use bardic performance for 6 additional rounds per day.

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ExtraPerformance

Extra Performance

You can use bardic performance for 6 additional rounds per day.

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ExtraPerformance

Extra Sermon

You can use sermon for 6 additional rounds per day. You can select this feat multiple times.

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ExtraSermon

Extra Touch of the Faithful

Benefit: You can use your touch of the faithful ability two additional times per day.
Special: You can gain Extra Touch of the Faithful multiple times. Its effects stack.

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ExtraTouchofFaith

Fire Music

When you cast a spell that deals damage, you may replace the spell‘s normal damage with fire damage.

If you cast a summon monster spell, you give it fire resistance 5 and adds +1 fire damage to all of its natural attacks.

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FireMusicFeature

Greater Channel Smite

Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel energy class feature. The dice from your channel energy feature form a pool of damage dice you can access to further damage creatures normally harmed by the energy you are channeling—undead for positive energy, living creatures for negative energy. Your target can make a Will save, as normal, to halve this extra damage. This extra damage is not multiplied when you score a critical hit. If you miss, the extra damage dice remain in your pool, but any dice left unexpended at the end of your turn are wasted.

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ChannelSmiteFeature

Guided Hand

With the favored weapon of your deity, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.

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GuidedHandFeature

Hex Strike

When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen hex to that opponent.

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HexStrikeSelection

Lingering Performance

The effects of your bardic performance carry on, even after you have stopped performing.
Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

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LingeringSong

Lingering Sermon

The effects of your sermon carry on, even after you have stopped sermonizing.
Benefit: The bonuses and penalties from your sermon continue for 2 rounds after you cease sermonizing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new sermon during this time, the effects of the previous sermon immediately cease.

This feat works as if the character had taken the lingering song feat.

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LingeringSermon

Monastic Legacy

Add half the levels you have in classes other than monk to your monk level to determine your effective monk level for your base unarmed strike damage. This feat does not make levels in classes other than monk count toward any other monk class features.

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MonasticLegacyProgression

Ranged Study

Choose one kind of ranged weapon. You gain the bonuses for studied combat with your chosen weapon and can use studied strike with your chosen weapon as long as the target of your studied strike is within range of your attack.

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RangedStudySelection

Selective Channel

Whenever you channel positive energy to heal the living or channel negative energy to heal the undead, you do not affect enemies. When you channel positive energy to damage undead or channel negative energy to damage living, you do not affect allies.

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SelectiveChannel

Strike True

You can focus yourself as a move action. When focused, you gain a +4 bonus on your next melee attack roll before the end of your turn.

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Striketruefeature

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