Pathfinder Wrath of the Righteous Mod Blueprint Database


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New spells

Bladed Dash

When you cast this spell, you immediately move up to 30 feet in a straight line any direction, momentarily leaving a multi-hued cascade of images behind you. This movement does not provoke attacks of opportunity. You may make a single melee attack at your highest base attack bonus against any one creature you are adjacent to at any point along this 30 feet. You gain a circumstance bonus on your attack roll equal to your Intelligence or Charisma modifier, whichever is higher. You must end the bonus movement granted by this spell in an unoccupied space. Despite the name, the spell works with any melee weapon.

Bard 2, Magus 2

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BladedDash

Bladed Dash, Greater

This spell functions like bladed dash, save that you can make a single melee attack against every creature you pass during the 30 feet of your dash. You cannot attack an individual creature more than once with this spell.

Bard 5, Magus 5

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BladedDashGreater

Chill Touch

A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level.
An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.

Bloodrager 1, Magus 1, Shaman 1, Witch 1, Wizard 1

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ChillTouch_Cast

Divine Trident

A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this spear-like bolt as if it were a trident (you are considered proficient with the bolt). Attacks with Gozreh’s trident are melee touch attacks. The bolt deals 1d8 points of electricity damage + 1 point per 2 caster levels (maximum +10). Since the bolt is immaterial, your Strength modifier does not apply to the damage. The bolt can ignite combustible materials such as parchment, straw, dry sticks, and cloth.

Bloodrager 2, Cleric 2, Druid 2, Hunter 2, Warpriest 2, Witch 2

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DivineTridentAbility

Flame Blade

A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this blade-like beam as if it were a scimitar. Attacks with the flame blade are melee touch attacks. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). Since the blade is immaterial, your Strength modifier does not apply to the damage. A flame blade can ignite combustible materials such as parchment, straw, dry sticks, and cloth.

Druid 2, Hunter 2, Shaman 2

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FlameBladeAbility

Frostbite

Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.

Bloodrager 1, Druid 1, Hunter 1, Magus 1, Shaman 1, Witch 1

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Frostbite_Cast

Healing Flames

You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. This deals damage to evil creatures and heals good creatures in the area. The amount of damage dealt and the number of hit points restored in each case is 1d8 points per 2 caster levels (maximum 5d8).
Half of the damage this spell deals to evil creatures is fire damage, and half of the damage is pure divine power that is therefore not subject to reduction by energy resistance to fire-based attacks.
Neutral enemies within the spell’s area of effect also take the fire damage, but do not take the divine damage. Neutral allies within the area are healed like good creatures. A successful Reflex saving throw halves the damage taken in all cases.

Cleric 4, Inquisitor 4, Paladin 4, Warpriest 4

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HealingFlames

Produce Flame

Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a ranged touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.

Druid 1, Hunter 1, Shaman 1

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ProduceFlameAbility

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