Pathfinder Wrath of the Righteous Mod Blueprint Database


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Racial heritages

Celestial Crusader (Aasimar)

Some aasimars follow their destiny to war against the powers of ultimate evil. These individuals gain a +1 insight bonus on attack rolls and to AC against evil outsiders. This racial trait replaces celestial resistance and heritage skill bonuses.

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CelestialCrusader

Crusading Magic (Aasimar)

Many aasimars feel obligated to train to defend the world against fiends. These aasimars gain a +2 racial bonus on caster level checks to overcome spell resistance and on Knowledge (Arcana) checks. This racial trait replaces the skilled and spell-like ability racial traits.

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CrusadingMagic

Deathless Spirit (Aasimar)

Particularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces celestial resistance.

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DeathlessSpirit

Exalted Resistance (Aasimar)

An aasimar with this racial trait gains spell resistance equal to 5 + her level against spells and spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast by evil outsiders. This racial trait replaces celestial resistance.

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ExaltedResistance

Heavenborn (Aasimar)

Born in the celestial realms, aasimars with this racial trait gain a +2 bonus on Knowledge (Arcana) checks and they cast spells with the good or light descriptor at +1 caster level. This racial trait replaces the skilled and spell-like ability racial traits.

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Heavenborn

Lost Promise (Aasimar)

While many view aasimars’ beauty and celestial powers as a gift, in some communities an aasimar might be persecuted for being different and fall into darkness. The forces of evil delight in such a perversion of their celestial counterparts’ gifts. As long as the aasimar retains an evil alignment, she gains the maw or claw tiefling alternate racial trait. This racial trait replaces the spell-like ability racial trait.

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LostPromise

None (Aasimar)

No alternate trait

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NoAdditionalAasimarTraits

Eye for Opportunity (Half-Elf)

Constantly facing the rough edges of two societies, some half-elves develop a knack for finding overlooked opportunities. They gain a +1 racial bonus on attacks of opportunity. This racial trait replaces adaptability and keen senses.

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EyeForOpportunity

Weapon Familiarity (Half-Elf)

Half-elves raised among elves often feel pitied and mistrusted by their longer-lived kin, and yet they receive training in elf weapons. They gain the elf’s weapon familiarity trait. This racial trait replaces adaptability.

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HalfElfWeaponFamiliarity

Adoptive Parentage (Human)

Humans are sometimes orphaned and adopted by other races. Choose one humanoid race without the human subtype. You gain that race’s weapon familiarity racial trait. If the race does not have weapon familiarity, you gain Skill Focus or Weapon Focus as a bonus feat that is appropriate for that race instead. This racial trait replaces the bonus feat trait.

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AdoptiveParentage

Awareness (Human)

Humans raised within monastic traditions or communities that encourage mindfulness seem to shrug off many dangers more easily than other humans. They gain a +1 racial bonus on all saving throws and concentration checks. This racial trait replaces humans’ bonus feat.

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AwarenessFeature

Bonus Feat (Human)

Humans select one extra feat at 1st level.

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HumanBonusFeat

Comprehensive Education (Human)

Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. They gain all Knowledge and Lore skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge or Lore skill that they gain as a class skill from their class levels. This racial trait replaces the Skilled trait.

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ComprehensiveEducation

Dual Talent (Human)

Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat trait and the Skilled trait.

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DualTalent

Eye for Talent (Human)

Humans have great intuition for hidden potential. They gain a +2 racial bonus on Perception checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces the bonus feat trait.

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EyeForTalentFeature

Focused Study (Human)

All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

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FocusedStudyProgression

Giant Ancestry (Human)

Humans with ogre or troll ancestry end up having hulking builds and asymmetrical features. Such humans gain a +1 bonus on combat maneuver checks and to CMD, but a –2 penalty on Stealth checks. This racial trait replaces Skilled.

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GiantAncestry

History of Terrors (Human)

Humans with this feat gain a +2 racial bonus on saving throws to resist mind-affecting effects. The bonus increases to +4 if the effect is also a fear effect.

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HistoryOfTerrorsTrait

Military Tradition (Human)

Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait.

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MilitaryTradition.FirstSelection

Military Tradition (Human)

Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait.

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MilitaryTradition.SecondSelection

None (Human)

No alternate trait

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NoAdditionaHumanTraits

Practiced Hunter (Human)

Members of some human cultures train from youth to find and follow the trails of vital game and at the same time hide the evidence of their own passage. These humans gain a +2 racial bonus on Stealth and Lore (Nature) checks, and Stealth and Lore (Nature) are always class skills for them. This racial trait replaces Skilled.

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PracticedHunter

Unstoppable Magic (Human)

Humans from civilizations built upon advanced magic are educated in a variety of ways to accomplish their magical goals. They gain a +2 racial bonus on caster level checks against spell resistance. This racial trait replaces the bonus feat trait.

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UnstoppableMagic

Crystalline Form (Oread)

Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.

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CrystallineForm

Granite Skin (Oread)

Rocky growths cover the skin of oreads with this racial trait. They gain a +1 racial bonus to natural armor. This racial trait replaces Oread energy resistance.

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GraniteSkin

None (Oread)

No alternate trait

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NoAlternateOreadTraits

Beguiling Liar (Tiefling)

Many tieflings find that the best way to get along in the world is to tell others what they want to hear. These tieflings’ practice of telling habitual falsehoods grants them a +4 racial bonus on Bluff checks. This racial trait replaces skilled.

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BeguilingLiar

Maw or Claw (Tiefling)

Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.

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MawOrClaw

None (Tiefling)

No alternate trait

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NoAlternateTieflingTraits

Scaled Skin (Tiefling)

The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.

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ScaledSkinResistanceSelection

Smite Good (Tiefling)

Once per day, a tiefling with this racial trait can smite a good-aligned creature. As a swift action, the tiefling chooses one target within sight to smite. If this target is good, the tiefling adds her Charisma bonus (if any) to attack rolls against the target and gains a bonus on damage rolls against the target equal to her number of Hit Dice. This effect lasts until the first time the tiefling successfully hits her designated target. This racial trait replaces fiendish sorcery and the tiefling’s spell-like ability.

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TieflingSmiteGoodFeature

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